texture_env_combine4.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » texture_env_combine4.py
'''OpenGL extension NV.texture_env_combine4

This module customises the behaviour of the 
OpenGL.raw.GL.NV.texture_env_combine4 to provide a more 
Python-friendly API

Overview (from thespec import 
  
  New texture environment function COMBINE4_NV allows programmable
  texture combiner operations, including
  
      ADD                     Arg0 * Arg1 + Arg2 * Arg3
      ADD_SIGNED_EXT          Arg0 * Arg1 + Arg2 * Arg3 - 0.5
  
  where Arg0, Arg1, Arg2 and Arg3 are derived from  import 
  
      ZERO                    the value 0
      PRIMARY_COLOR_EXT       primary color of incoming fragment
      TEXTURE                 texture color of corresponding texture unit
      CONSTANT_EXT            texture environment constant color
      PREVIOUS_EXT            result of previous texture environment; on
                              texture unit 0, this maps to PRIMARY_COLOR_EXT
      TEXTURE<n>_ARB          texture color of the <n>th texture unit
  
  In addition, the result may be scaled by 1.0, 2.0 or 4.0.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.texture_env_combine4 import *
### END AUTOGENERATED SECTION
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