texture_rectangle.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » texture_rectangle.py
'''OpenGL extension NV.texture_rectangle

This module customises the behaviour of the 
OpenGL.raw.GL.NV.texture_rectangle to provide a more 
Python-friendly API

Overview (from thespec import 
  
  OpenGL texturing is limited to images with power-of-two dimensions
  and an optional 1-texel border.  NV_texture_rectangle extension
  adds a new texture target that supports 2D textures without requiring
  power-of-two dimensions.
  
  Non-power-of-two dimensioned textures are useful for storing
  video images that do not have power-of-two dimensions.  Re-sampling
  artifacts are avoided and less texture memory may be required by using
  non-power-of-two dimensioned textures.  Non-power-of-two dimensioned
  textures are also useful for shadow maps and window-space texturing.
  
  However, non-power-of-two dimensioned (NPOTD) textures have
  limitations that do not apply to power-of-two dimensioned (POT)
  textures.  NPOTD textures may not use mipmap filtering; POTD
  textures support both mipmapped and non-mipmapped filtering.
  NPOTD textures support only the GL_CLAMP, GL_CLAMP_TO_EDGE,
  and GL_CLAMP_TO_BORDER_ARB wrap modes; POTD textures support
  GL_CLAMP_TO_EDGE, GL_REPEAT, GL_CLAMP, GL_MIRRORED_REPEAT_IBM,
  and GL_CLAMP_TO_BORDER.  NPOTD textures do not support an optional
  1-texel border; POTD textures do support an optional 1-texel border.
  
  NPOTD textures are accessed by non-normalized texture coordinates.
  So instead of thinking of the texture image lying in a [0..1]x[0..1]
  range, the NPOTD texture image lies in a [0..w]x[0..h] range.
  
  This extension adds a new texture target and related state (proxy,
  binding, max texture size).

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/texture_rectangle.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.texture_rectangle import *
### END AUTOGENERATED SECTION
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