vertex_program.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » vertex_program.py
'''OpenGL extension NV.vertex_program

This module customises the behaviour of the 
OpenGL.raw.GL.NV.vertex_program to provide a more 
Python-friendly API

Overview (from thespec import 
  
  Unextended OpenGL mandates a certain set of configurable per-vertex
  computations defining vertex transformation, texture coordinate
  generation and transformation, and lighting.  Several extensions
  have added further per-vertex computations to OpenGL.  For example,
  extensions have defined new texture coordinate generation modes
  (ARB_texture_cube_map, NV_texgen_reflection, NV_texgen_emboss), new
  vertex transformation modes (EXT_vertex_weighting), new lighting modes
  (OpenGL 1.2's separate specular and rescale normal functionality),
  several modes for fog distance generation (NV_fog_distance), and
  eye-distance point size attenuation (EXT_point_parameters).
  
  Each such extension adds a small set of relatively inflexible
  per-vertex computations.
  
  This inflexibility is in contrast to the typical flexibility provided
  by the underlying programmable floating point engines (whether
  micro-coded vertex engines, DSPs, or CPUs) that are traditionally used
  to implement OpenGL's per-vertex computations.  The purpose of this
  extension is to expose to the OpenGL application writer a significant
  degree of per-vertex programmability for computing vertex parameters.
  
  For the purposes of discussing this extension, a vertex program is
  a sequence of floating-point 4-component vector operations that
  determines how a set of program parameters (defined outside of
  OpenGL's begin/end pair) and an input set of per-vertex parameters
  are transformed to a set of per-vertex output parameters.
  
  The per-vertex computations for standard OpenGL given a particular
  set of lighting and texture coordinate generation modes (along with
  any state for extensions defining per-vertex computations) is, in
  essence, a vertex program.  However, the sequence of operations is
  defined implicitly by the current OpenGL state settings rather than
  defined explicitly as a sequence of instructions.
  
  This extension provides an explicit mechanism for defining vertex
  program instruction sequences for application-defined vertex programs.
  In order to define such vertex programs, this extension defines
  a vertex programming model including a floating-point 4-component
  vector instruction set and a relatively large set of floating-point
  4-component registers.
  
  The extension's vertex programming model is designed for efficient
  hardware implementation and to support a wide variety of vertex
  programs.  By design, the entire set of existing vertex programs
  defined by existing OpenGL per-vertex computation extensions can be
  implemented using the extension's vertex programming model.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/vertex_program.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.vertex_program import *
### END AUTOGENERATED SECTION
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