vertex_program1_1.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » vertex_program1_1.py
'''OpenGL extension NV.vertex_program1_1

This module customises the behaviour of the 
OpenGL.raw.GL.NV.vertex_program1_1 to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension adds four new vertex program instructions (DPH,
  RCC, SUB, and ABS).
  
  This extension also supports a position-invariant vertex program
  option.  A vertex program is position-invariant when it generates
  the _exact_ same homogenuous position and window space position
  for a vertex as conventional OpenGL transformation (ignoring vertex
  blending and weighting).
  
  By default, vertex programs are _not_ guaranteed to be
  position-invariant because there is no guarantee made that the way
  a vertex program might compute its homogenous position is exactly
  identical to the way conventional OpenGL transformation computes
  its homogenous positions.  In a position-invariant vertex program,
  the homogeneous position (HPOS) is not output by the program.
  Instead, the OpenGL implementation is expected to compute the HPOS
  for position-invariant vertex programs in a manner exactly identical
  to how the homogenous position and window position are computed
  for a vertex by conventional OpenGL transformation.  In this way
  position-invariant vertex programs guarantee correct multi-pass
  rendering semantics in cases where multiple passes are rendered and
  the second and subsequent passes use a GL_EQUAL depth test.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.vertex_program1_1 import *
### END AUTOGENERATED SECTION
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