vertex_program4.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » NV » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » NV » vertex_program4.py
'''OpenGL extension NV.vertex_program4

This module customises the behaviour of the 
OpenGL.raw.GL.NV.vertex_program4 to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension builds on the common assembly instruction set
  infrastructure provided by NV_gpu_program4, adding vertex program-specific
  features.
  
  This extension provides the ability to specify integer vertex attributes
  that are passed to vertex programs using integer data types, rather than
  being converted to floating-point values as in existing vertex attribute
  functions.  The set of input and output bindings provided includes all
  bindings supported by ARB_vertex_program.  This extension provides
  additional input bindings identifying the index of the vertex when vertex
  arrays are used ("vertex.id") and the instance number when instanced
  arrays are used ("vertex.instance", requires EXT_draw_instanced).  It
  also provides output bindings allowing vertex programs to directly specify
  clip distances (for user clipping) plus a set of generic attributes that
  allow programs to pass a greater number of attributes to subsequent
  pipeline stages than is possible using only the pre-defined fixed-function
  vertex outputs.
  
  By and large, programs written to ARB_vertex_program can be ported
  directly by simply changing the program header from to import 
  "!!NVvp4.0", and then modifying instructions to take advantage of the
  expanded feature set.  There are a small number of areas where this
  extension is not a functional superset of previous vertex program
  extensions, which are documented in the NV_gpu_program4 specification.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/vertex_program4.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.NV.vertex_program4 import *
### END AUTOGENERATED SECTION
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.