texture_lod.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIS » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIS » texture_lod.py
'''OpenGL extension SGIS.texture_lod

This module customises the behaviour of the 
OpenGL.raw.GL.SGIS.texture_lod to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension imposes two constraints related to the texture level of
  detail parameter LOD, which is represented by the Greek character lambda
  in the GL Specification.  One constraint clamps LOD to a specified
  floating point range.  The other limits the selection of mipmap image
  arrays to a subset of the arrays that would otherwise be considered.
  
  Together these constraints allow a large texture to be loaded and
  used initially at low resolution, and to have its resolution raised
  gradually as more resolution is desired or available.  Image array
  specification is necessarily integral, rather than continuous.  By
  providing separate, continuous clamping of the LOD parameter, it is
  possible to avoid "popping" artifacts when higher resolution images
  are provided.
  
  Note: because the shape of the mipmap array is always determined by
  the dimensions of the level 0 array, this array must be loaded for
  mipmapping to be active.  If the level 0 array is specified with a
  null image pointer, however, no actual data transfer will take
  place.  And a sufficiently tuned implementation might not even
  allocate space for a level 0 array so specified until true image
  data were presented.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIS/texture_lod.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIS.texture_lod import *
### END AUTOGENERATED SECTION
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