async.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIX » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIX » async.py
'''OpenGL extension SGIX.async

This module customises the behaviour of the 
OpenGL.raw.GL.SGIX.async to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides a framework for asynchronous OpenGL
  commands.  It also provides commands allowing a program to wait
  for the completion of asynchronous commands.
  
  Asynchronous commands have two properties:
  
  1) Asynchronous commands are non-blocking.  For example, an
  asynchronous ReadPixels command returns control to the program
  immediately rather than blocking until the command completes.
  This property allows the program to issue other OpenGL commands in
  parallel with the execution of commands that normally block.
  
  2) Asynchronous commands may complete out-of-order with respect to
  other OpenGL commands.  For example, an asynchronous TexImage
  command may complete after subsequent OpenGL commands issued by
  the program rather than maintaining the normal serial order of the
  OpenGL command stream.  This property allows the graphics
  accelerator to execute asynchronous commands in parallel with the
  normal command stream, for instance using a secondary path to
  transfer data from tothehostwithoutdoinganydependency import 
  checking.
  
  Programs that issue asynchronous commands must also be able to
  determine when the commands have completed.  The completion status
  may be needed so that results can be retrieved (e.g. the image
  data from aReadPixelscommandsothatdependentcommandscan import 
  be issued (e.g. drawing commands that use texture data downloaded
  by an earlier asynchronous command).  This extension provides
  fine-grain control over asynchronous commands by introducing a
  mechanism for determining the status of individual commands.
  
  Each invocation of an asynchronous command is associated with an
  integer called a "marker."  A program specifies a marker before it
  issues an asynchronous command.  The program may later issue a
  command to query if any asynchronous commands have completed.  The
  query commands return a marker to identify the command that
  completed.  This extension provides both blocking and non-blocking
  query commands.
  
  This extension does not define any asynchronous commands.
  See SGIX_async_pixel for the asynchronous pixel commands.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIX/async.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIX.async import *
### END AUTOGENERATED SECTION
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