fog_offset.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIX » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIX » fog_offset.py
'''OpenGL extension SGIX.fog_offset

This module customises the behaviour of the 
OpenGL.raw.GL.SGIX.fog_offset to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension allows fragments to look brighter in a foggy
  environment, by biasing the fragment eye-coordinate distance prior
  to fog computation. A reference point in eye space (rx ry rz) and an offset
  amount toward the viewpoint (f_o) are specified. When fog offset is
  enabled, the offset amount will be subtracted from thefragment import 
  distance, making objects appear less foggy.
  
  If fog computation is done in screen-space coordinates under
  perspective projection, the reference point is used in adjusting the
  fog offset to be correct for fragments whose depth is close to that
  point. The reference point should be redefined when it becomes too
  far away from theprimitivesbeingdrawn.Underorthographic import 
  projection, or if fog computation is done in eye-space coordinates,
  the reference point is ignored.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIX/fog_offset.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIX.fog_offset import *
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