framezoom.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIX » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIX » framezoom.py
'''OpenGL extension SGIX.framezoom

This module customises the behaviour of the 
OpenGL.raw.GL.SGIX.framezoom to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides a additional way to rasterize geometric
  primitives and pixel rectangles.  The techique is to reduce the
  number of pixels rasterized  and (possibly) the number of depth and
  stencil operations performed per primitive.  Each pixel is zoomed
  up and used to render an N x N block of screen pixels.  The
  implementation is free to choose the number of stencil and z pixels
  that will correspond to each N x N block.
  
  This extension provides an opportunity to the implementation to
  perform expensive raster operations at a reduced resolution,
  increasing performance.  Such operations may include
  texture-mapping, depth & stencil tests, etc.  The hardware should
  be allowed to perform operations that it accelerates at full
  hardware speed.
  
  The visual result will be the same as if a scene were rendered into
  a small window, and then that buffer was copied and zoomed up into
  a large window.
  
  All OpenGL parameters that effect rasterization size will implicitly
  be multipled by N (this includes point size, line width, etc).

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIX/framezoom.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIX.framezoom import *
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