reference_plane.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIX » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIX » reference_plane.py
'''OpenGL extension SGIX.reference_plane

This module customises the behaviour of the 
OpenGL.raw.GL.SGIX.reference_plane to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension allows a group of coplanar primitives to be rendered
  without depth-buffering artifacts.  This is accomplished by generating
  the depth values for all the primitives from asinglereferenceplane import 
  rather than from theprimitivesthemselves.Thisensuresthatallthe import 
  primitives in the group have exactly the same depth value at any given
  sample point, no matter what imprecision may exist in the original
  specifications of the primitives or in the GL's coordinate transformation
  process.
  
  The reference plane is defined by a four-component plane equation.
  When glReferencePlaneSGIX is called, equation is transformed by the
  transpose-adjoint of a matrix that is the complete object-coordinate
  to clip-coordinate transformation.  The resulting clip-coordinate
  coefficients are transformed by the current viewport when the reference
  plane is enabled.
  
  The reference plane is enabled and disabled with glEnable and glDisable.
  
  If the reference plane is enabled, a fragment (xf,yf,zf) will have a
  new z coordinate generated from xfyfbygivingitthesamezvalue import 
  that the reference plane would have at (xf,yf).

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIX/reference_plane.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIX.reference_plane import *
### END AUTOGENERATED SECTION
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