texture_lod_bias.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIX » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIX » texture_lod_bias.py
'''OpenGL extension SGIX.texture_lod_bias

This module customises the behaviour of the 
OpenGL.raw.GL.SGIX.texture_lod_bias to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension modifies the calculation of texture level of detail 
  parameter LOD, which is represented by the Greek character lambda
  in the GL Specification. The LOD equation assumes that a 2^n x 2^m x 2^l
  texture is band limited at 2^(n-1), 2^(m-1), 2^(l-1).  Often a texture is 
  oversampled or filtered such that the texture is band limited at lower
  frequencies in one or more dimensions.  The result is that texture-mapped 
  primitives appear excessively blurry.  This extension provides biases 
  for n, m, and l in the LOD calculation to to compensate for under or over 
  sampled texture images.  Mipmapped textures can be made to appear sharper or
  blurrier by supplying a negative or positive bias respectively. 
  
  Examples of textures which can benefit from thisLODcontrolinclude import 
  video-capture images which are filtered differently horizontally and
  vertically; a texture which appears blurry because it is mapped with 
  a nonuniform scale, such as a road texture which is repeated hundreds of 
  times in one dimension and only once in the other; and textures which
  had to be magnified to a power-of-two for mipmapping.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIX.texture_lod_bias import *
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