texture_multi_buffer.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SGIX » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SGIX » texture_multi_buffer.py
'''OpenGL extension SGIX.texture_multi_buffer

This module customises the behaviour of the 
OpenGL.raw.GL.SGIX.texture_multi_buffer to provide a more 
Python-friendly API

Overview (from thespec import 
  
  This extension provides an API for the application to specify that
  the OpenGL should handle multiple textures in such a way that,
  wherever possible, a texture definition or redefinition can occur
  in parallel with rendering that uses a different texture.
  
  The texture_object extension allows the simultaneous definition
  of multiple textures; any texture that is not being used for 
  rendering can, in principle, have its definition or operations
  in its definition (e.g. downloading to hardware) occur in parallel
  with the use of another texture. This is true as long as all
  redefinitions strictly follow any use of the previous definition.
  
  Conceptually this is similar to frame buffer double-buffering,
  except that the intent here is to simply provide a hint to the
  OpenGL to promote such double-buffering if and wherever possible.
  The effect of such a hint is to speed up operations without
  affecting the result. The user on any particular system must be
  knowledgable and prepared to accept any trade-offs which follow
  from suchahint. import 
  
  GL_FASTEST in this context means that texture multi-buffering
  is being used whenever possible to improve performance. 
  Generally, textures that are adjacent in a sequence of multiple
  texture definitions have the greatest chance of being in 
  different buffers. The number of buffers available at any time
  depends on various factors, such as the machine being used and
  the textures' internal formats.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SGIX.texture_multi_buffer import *
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