global_alpha.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SUN » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SUN » global_alpha.py
'''OpenGL extension SUN.global_alpha

This module customises the behaviour of the 
OpenGL.raw.GL.SUN.global_alpha to provide a more 
Python-friendly API

Overview (from thespec import 
  
  Transparency is done in OpenGL using alpha blending. An alpha value
  of 0.0 is used for fully transparent objects, while an alpha value
  of 1.0 is used for fully opaque objects.  A value of 0.25 is 75%
  transparent, and so on.
  
  OpenGL defines alpha as a component of the vertex color state.
  Whenever a color is set, the alpha component is set along with the
  red, green, and blue components.  This means that transparency
  can't be changed for primitives with per-vertex colors without
  modifying the color of each vertex, replacing the old alpha
  component with the new alpha component.  This can be very expensive
  for objects that are drawn using vertex arrays; it all but
  precludes the use of display lists.
  
  This extension defines a new global alpha attribute that can be
  used to specify an alpha factor that is independent from thealpha import 
  component of the color value.  The global alpha factor is
  multiplied by the fragment's alpha value after primitive
  rasterization and prior to texture mapping, replacing the
  fragment's alpha value.  The global alpha extension is only
  specified in RGBA mode and must be applied prior to any texture
  mapping operation.  It is enabled by a new GLOBAL_ALPHA flag.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SUN/global_alpha.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SUN.global_alpha import *
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