triangle_list.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » SUN » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » SUN » triangle_list.py
'''OpenGL extension SUN.triangle_list

This module customises the behaviour of the 
OpenGL.raw.GL.SUN.triangle_list to provide a more 
Python-friendly API

Overview (from thespec import 
  
  OpenGL has two chained triangle primitives, TRIANGLE_STRIP and
  TRIANGLE_FAN.  For multiple, consecutive triangle strips or
  triangle fans, the overhead of Begin and End, or separate calls to
  DrawArrays, can be significant depending on the number of triangles
  per strip or fan.
  
  Many surface tessellators produce triangle strips with very few
  triangles per strip before needing to restart a new strip.  Even
  sophisticated tessellators typically need to restart a new strip,
  or switch from atrianglestriptoatrianglefanmanytimes import 
  within a single object.  Such tessellators can often produce a more
  efficient tessellation--one with fewer vertices--by mixing strips
  and fans within the same object.  The ability to switch from oneto import 
  the other without restarting the strip or fan yields even more
  savings.  Unfortunately, the overhead of switching from atriangle import 
  strip to a triangle fan, or vice versa, can reduce, or even
  eliminate the benefit gained from reducingthenumberofvertices. import 
  
  A new triangle list primitive, along with an associated replacement
  code attribute, is defined by this extension to allow multiple
  triangle strips and fans to be specified within the same Begin/End
  pair or from asinglecalltoDrawArrays.Thetrianglelist import 
  extension also provides the means to switch between triangle strips
  and triangle fans with or without restarting the strip or fan.
  
  TRIANGLE_LIST is a new primitive type (i.e., new Begin mode) that
  uses the ReplacementCodeSUN state attribute to determine whether the
  current vertex replaces the oldest vertex, as in a triangle strip,
  the middle vertex, as in a triangle fan, or restarts a new chained
  triangle list.  The first vertex of a new triangle list is
  implicitly treated as a RESTART.  The first three vertices complete
  the first triangle, after which the replacement codes of the vertex
  are used.  The two vertices immediately following a
  restart--including the implicit restart on the first vertex--are
  ignored.  The ReplacementCodeSUN attribute is part of the vertex
  state, and is only used by the TRIANGLE_LIST primitive.
  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SUN/triangle_list.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.SUN.triangle_list import *
### END AUTOGENERATED SECTION
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