phong_shading.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » GL » WIN » Python Open Source

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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GL » WIN » phong_shading.py
'''OpenGL extension WIN.phong_shading

This module customises the behaviour of the 
OpenGL.raw.GL.WIN.phong_shading to provide a more 
Python-friendly API

Overview (from thespec import 
  
  WIN_phong_shading enables rendering Phong shaded primitives using OpenGL.
  Phong shading is a well known shading technique documented 
  in most graphics texts. 
  
  As opposed to Gouraud (or smooth) shading, which simply calculates the 
  normals at the vertices and then interpolates the colors of the pixels, 
  Phong shading involves interpolating an individual normal for every pixel,
  and then applying the shading model to each pixel based on its normal 
  component. 
  
  While Phong shading requires substantially more computation than does 
  Gouraud shading, the resulting images are more realistic, especially if the
  primitives are large. 

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/WIN/phong_shading.txt
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions,wrapper
from OpenGL.GL import glget
import ctypes
from OpenGL.raw.GL.WIN.phong_shading import *
### END AUTOGENERATED SECTION
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