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Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » GLU » glunurbs.py
"""Implementation of GLU Nurbs structure and callback methods

Same basic pattern as seen with the gluTess* functions, just need to
add some bookkeeping to the structure class so that we can keep the
Python function references alive during the calling process.
"""
from OpenGL.raw import GLU
from OpenGL import platform,converters,wrapper
from OpenGL.GLU import glustruct
from OpenGL.lazywrapper import lazy
from OpenGL import arrays,error
import ctypes
import weakref
from OpenGL.platform import PLATFORM
import OpenGL

__all__ = (
    'GLUnurbs',
    'gluNewNurbsRenderer',
    'gluNurbsCallback',
    'gluNurbsCallbackData',
    'gluNurbsCallbackDataEXT',
    'gluNurbsCurve',
    'gluNurbsSurface',
    'gluPwlCurve',
)

# /usr/include/GL/glu.h 242
class GLUnurbs(glustruct.GLUStruct, simple.GLUnurbs):
    """GLU Nurbs structure with oor and callback storage support
    
    IMPORTANT NOTE: the texture coordinate callback receives a raw ctypes 
    data-pointer, as without knowing what type of evaluation is being done 
    (1D or 2D) we cannot safely determine the size of the array to convert 
    it.  This is a limitation of the C implementation.  To convert to regular 
    data-pointer, just call yourNurb.ptrAsArray( ptr, size, arrays.GLfloatArray )
    with the size of data you expect.
    """
    FUNCTION_TYPE = PLATFORM.functionTypeFor(PLATFORM.GLU)
    CALLBACK_FUNCTION_REGISTRARS = {
        # mapping from "which" to a function that should take 3 parameters,
        # the nurb, the which and the function pointer...
    }
    CALLBACK_TYPES = {
        # mapping from "which" GLU enumeration to a ctypes function type
        simple.GLU_NURBS_BEGIN: FUNCTION_TYPE( 
            None, simple.GLenum 
        ),
        simple.GLU_NURBS_BEGIN_DATA: FUNCTION_TYPE( 
            None, simple.GLenum, ctypes.POINTER(simple.GLvoid) 
        ),
        simple.GLU_NURBS_VERTEX: FUNCTION_TYPE( 
            None, ctypes.POINTER(simple.GLfloat)
        ),
        simple.GLU_NURBS_VERTEX_DATA: FUNCTION_TYPE( 
            None, ctypes.POINTER(simple.GLfloat), ctypes.POINTER(simple.GLvoid) 
        ),
        simple.GLU_NURBS_NORMAL: FUNCTION_TYPE( 
            None, ctypes.POINTER(simple.GLfloat)
        ),
        simple.GLU_NURBS_NORMAL_DATA: FUNCTION_TYPE( 
            None, ctypes.POINTER(simple.GLfloat), ctypes.POINTER(simple.GLvoid) 
        ),
        simple.GLU_NURBS_COLOR: FUNCTION_TYPE( 
            None, ctypes.POINTER(simple.GLfloat)
        ),
        simple.GLU_NURBS_COLOR_DATA: FUNCTION_TYPE( 
            None, ctypes.POINTER(simple.GLfloat), ctypes.POINTER(simple.GLvoid) 
        ),
        simple.GLU_NURBS_TEXTURE_COORD: FUNCTION_TYPE( 
            None, ctypes.POINTER(simple.GLfloat)
        ),
        simple.GLU_NURBS_TEXTURE_COORD_DATA: FUNCTION_TYPE( 
            None, ctypes.POINTER(simple.GLfloat), ctypes.POINTER(simple.GLvoid) 
        ),
        simple.GLU_NURBS_END:FUNCTION_TYPE( 
            None
        ),
        simple.GLU_NURBS_END_DATA: FUNCTION_TYPE( 
            None, ctypes.POINTER(simple.GLvoid) 
        ),
        simple.GLU_NURBS_ERROR:FUNCTION_TYPE( 
            None, simple.GLenum, 
        ),
    }
    WRAPPER_METHODS = {
        simple.GLU_NURBS_BEGIN: None,
        simple.GLU_NURBS_BEGIN_DATA: '_justOOR',
        simple.GLU_NURBS_VERTEX: '_vec3',
        simple.GLU_NURBS_VERTEX_DATA: '_vec3',
        simple.GLU_NURBS_NORMAL: '_vec3',
        simple.GLU_NURBS_NORMAL_DATA: '_vec3',
        simple.GLU_NURBS_COLOR: '_vec4',
        simple.GLU_NURBS_COLOR_DATA: '_vec4',
        simple.GLU_NURBS_TEXTURE_COORD: '_tex',
        simple.GLU_NURBS_TEXTURE_COORD_DATA: '_tex',
        simple.GLU_NURBS_END: None,
        simple.GLU_NURBS_END_DATA: '_justOOR',
        simple.GLU_NURBS_ERROR: None,
    }
    def _justOOR( self, function ):
        """Just do OOR on the last argument..."""
        def getOOR( *args ):
            args = args[:-1] + (self.originalObject(args[-1]),)
            return function( *args )
        return getOOR
    def _vec3( self, function, size=3 ):
        """Convert first arg to size-element array, do OOR on arg2 if present"""
        def vec( *args ):
            vec = self.ptrAsArray(args[0],size,arrays.GLfloatArray)
            if len(args) > 1:
                oor = self.originalObject(args[1])
                return function( vec, oor )
            else:
                return function( vec )
        return vec
    def _vec4( self, function ):
        """Size-4 vector version..."""
        return self._vec3( function, 4 )
    def _tex( self, function ):
        """Texture coordinate callback 
        
        NOTE: there is no way for *us* to tell what size the array is, you will 
        get back a raw data-point, not an array, as you do for all other callback 
        types!!!
        """
        def oor( *args ):
            if len(args) > 1:
                oor = self.originalObject(args[1])
                return function( args[0], oor )
            else:
                return function( args[0] )
        return oor

# XXX yes, this is a side-effect...
simple.gluNewNurbsRenderer.restype = ctypes.POINTER( GLUnurbs )

def _callbackWithType( funcType ):
    """Get gluNurbsCallback function with set last arg-type"""
    result =  platform.copyBaseFunction(
        simple.gluNurbsCallback
    )
    result.argtypes = [ctypes.POINTER(GLUnurbs), simple.GLenum, funcType]
    assert result.argtypes[-1] == funcType
    return result

for (c,funcType) in GLUnurbs.CALLBACK_TYPES.items():
    cb = _callbackWithType( funcType )
    GLUnurbs.CALLBACK_FUNCTION_REGISTRARS[ c ] = cb
    assert funcType == GLUnurbs.CALLBACK_TYPES[c]
    assert cb.argtypes[-1] == funcType
del c,cb, funcType

def gluNurbsCallback( nurb, which, CallBackFunc ):
    """Dispatch to the nurb's addCallback operation"""
    return nurb.addCallback( which, CallBackFunc )

@lazy( simple.gluNewNurbsRenderer )
def gluNewNurbsRenderer( baseFunction ):
    """Return a new nurbs renderer for the system (dereferences pointer)"""
    newSet = baseFunction()
    new = newSet[0]
    #new.__class__ = GLUnurbs # yes, I know, ick
    return new

@lazy( simple.gluNurbsCallbackData )
def gluNurbsCallbackData( baseFunction, nurb, userData ):
    """Note the Python object for use as userData by the nurb"""
    return baseFunction( 
        nurb, nurb.noteObject( userData ) 
    )

MAX_ORDER = 8
def checkOrder( order,knotCount,name ):
    """Check that order is valid..."""
    if order < 1:
        raise error.GLUError( 
            """%s should be 1 or more, is %s"""%( name,order,) 
        )
    elif order > MAX_ORDER:
        raise error.GLUError( 
            """%s should be %s or less, is %s"""%( name, MAX_ORDER, order) 
        )
    elif knotCount < (2*order):
        raise error.GLUError( 
            """Knotcount must be at least 2x %s is %s should be at least %s"""%( name, knotCount, 2*order) 
        )
def checkKnots( knots, name ):
    """Check that knots are in ascending order"""
    if len(knots):
        knot = knots[0]
        for next in knots[1:]:
            if next < knot:
                raise error.GLUError(
                    """%s has decreasing knot %s after %s"""%( name, next, knot )
                )

@lazy( simple.gluNurbsCallbackDataEXT )
def gluNurbsCallbackDataEXT( baseFunction,nurb, userData ):
    """Note the Python object for use as userData by the nurb"""
    return baseFunction( 
        nurb, nurb.noteObject( userData ) 
    )

@lazy( simple.gluNurbsCurve )
def gluNurbsCurve( baseFunction, nurb, knots, control, type ):
    """Pythonic version of gluNurbsCurve
    
    Calculates knotCount, stride, and order automatically
    """
    knots = arrays.GLfloatArray.asArray( knots )
    knotCount = arrays.GLfloatArray.arraySize( knots )
    control = arrays.GLfloatArray.asArray( control )
    try:
        length,step = arrays.GLfloatArray.dimensions( control )
    except ValueError, err:
        raise error.GLUError( """Need a 2-dimensional control array""" )
    order = knotCount - length
    if OpenGL.ERROR_CHECKING:
        checkOrder( order, knotCount, 'order of NURBS curve')
        checkKnots( knots, 'knots of NURBS curve')
    return baseFunction(
        nurb, knotCount, knots, step, control, order, type,
    )

@lazy( simple.gluNurbsSurface )
def gluNurbsSurface( baseFunction, nurb, sKnots, tKnots, control, type ):
    """Pythonic version of gluNurbsSurface
    
    Calculates knotCount, stride, and order automatically
    """
    sKnots = arrays.GLfloatArray.asArray( sKnots )
    sKnotCount = arrays.GLfloatArray.arraySize( sKnots )
    tKnots = arrays.GLfloatArray.asArray( tKnots )
    tKnotCount = arrays.GLfloatArray.arraySize( tKnots )
    control = arrays.GLfloatArray.asArray( control )

    try:
        length,width,step = arrays.GLfloatArray.dimensions( control )
    except ValueError, err:
        raise error.GLUError( """Need a 3-dimensional control array""" )
    sOrder = sKnotCount - length 
    tOrder = tKnotCount - width 
    sStride = width*step
    tStride = step
    if OpenGL.ERROR_CHECKING:
        checkOrder( sOrder, sKnotCount, 'sOrder of NURBS surface')
        checkOrder( tOrder, tKnotCount, 'tOrder of NURBS surface')
        checkKnots( sKnots, 'sKnots of NURBS surface')
        checkKnots( tKnots, 'tKnots of NURBS surface')
    if not (sKnotCount-sOrder)*(tKnotCount-tOrder) == length*width:
        raise error.GLUError(
            """Invalid NURB structure""",
            nurb, sKnotCount, sKnots, tKnotCount, tKnots,
            sStride, tStride, control,
            sOrder,tOrder,
            type
        )

    result = baseFunction(
        nurb, sKnotCount, sKnots, tKnotCount, tKnots,
        sStride, tStride, control,
        sOrder,tOrder,
        type
    )
    return result

@lazy( simple.gluPwlCurve )
def gluPwlCurve( baseFunction, nurb, data, type ):
    """gluPwlCurve -- piece-wise linear curve within GLU context
    
    data -- the data-array 
    type -- determines number of elements/data-point
    """
    data = arrays.GLfloatArray.asArray( data )
    if type == simple.GLU_MAP1_TRIM_2:
        divisor = 2
    elif type == simple.GLU_MAP_TRIM_3:
        divisor = 3
    else:
        raise ValueError( """Unrecognised type constant: %s"""%(type))
    size = arrays.GLfloatArray.arraySize( data )
    size = int(size//divisor)
    return baseFunction( nurb, size, data, divisor, type )
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