"""Implementation of OpenGL errors/exceptions
Note that OpenGL-ctypes will also throw standard errors,
such as TypeError or ValueError when appropriate.
ErrorChecker is an _ErrorChecker instance that allows you
to register a new error-checking function for use
throughout the system.
"""
import OpenGL, logging
log = logging.getLogger( 'OpenGL.error' )
from OpenGL import platform
__all__ = (
"Error",'GLError','GLUError','GLUTError','glCheckError',
'GLerror','GLUerror','GLUTerror',
)
class Error( Exception ):
"""Base class for all PyOpenGL-specific exception classes"""
class NoContext( Error ):
"""Raised to indicate that there is no currently active context
Technically almost *any* OpenGL call can segfault if there is
no active context. The OpenGL.CHECK_CONTEXT flag, if enabled
will cause this error to be raised whenever a GL or GLU call is
issued (via PyOpenGL) if there is no currently valid context.
"""
class CopyError( Error ):
"""Raised to indicate that operation requires data-copying
if you set:
OpenGL.ERROR_ON_COPY = True
before importing OpenGL.GL, this error will be raised when
a passed argument would require a copy to be made.
"""
class NullFunctionError( Error ):
"""Error raised when an undefined function is called"""
class GLError( Error ):
"""OpenGL core error implementation class
Primary purpose of this error class is to allow for
annotating an error with more details about the calling
environment so that it's easier to debug errors in the
wrapping process.
Attributes:
err -- the OpenGL error code for the error
result -- the OpenGL result code for the operation
baseOperation -- the "function" being called
pyArgs -- the translated set of Python arguments
cArgs -- the Python objects matching 1:1 the C arguments
cArguments -- ctypes-level arguments to the operation,
often raw integers for pointers and the like
description -- OpenGL description of the error (textual)
"""
def __init__(
self,
err=None,
result=None,
cArguments=None,
baseOperation=None,
pyArgs=None,
cArgs=None,
description=None,
):
"""Initialise the GLError, storing metadata for later display"""
(
self.err, self.result, self.cArguments,
self.baseOperation, self.pyArgs, self.cArgs,
self.description
) = (
err, result, cArguments,
baseOperation, pyArgs, cArgs,
description
)
DISPLAY_ORDER = (
'err',
'description',
'baseOperation',
'pyArgs',
'cArgs',
'cArguments',
'result',
)
def __str__( self ):
"""Create a fully formatted representation of the error"""
args = []
for property in self.DISPLAY_ORDER:
value = getattr( self, property, None )
if value is not None or property=='description':
formatFunction = 'format_%s'%(property)
if hasattr( self, formatFunction ):
args.append( getattr(self,formatFunction)( property, value ))
else:
args.append( '%s = %s'%(
property,
self.shortRepr( value ),
))
return '%s(\n\t%s\n)'%(self.__class__.__name__, ',\n\t'.join(
[x for x in args if x]
))
def __repr__( self ):
"""Produce a much shorter version of the error as a string"""
return '%s( %s )'%(
self.__class__.__name__,
", ".join([x for x in [
'err=%s'%(self.err),
self.format_description( 'description', self.description ) or '',
self.format_baseOperation( 'baseOperation', self.baseOperation ) or '',
] if x])
)
def format_description( self, property, value ):
"""Format description using GLU's gluErrorString"""
if value is None and self.err is not None:
try:
from OpenGL.GLU import gluErrorString
self.description = value = gluErrorString( self.err )
except Exception, err:
return None
if value is None:
return None
return '%s = %s'%(
property,
self.shortRepr( value ),
)
def shortRepr( self, value, firstLevel=True ):
"""Retrieve short representation of the given value"""
if isinstance( value, (list,tuple) ) and value and len(repr(value))>=40:
if isinstance( value, list ):
template = '[\n\t\t%s\n\t]'
else:
template = '(\n\t\t%s,\n\t)'
return template%( ",\n\t\t".join(
[
self.shortRepr(x,False) for x in value
]
))
r = repr( value )
if len(r) < 40:
return r
else:
return r[:37] + '...'
def format_baseOperation( self, property, value ):
"""Format a baseOperation reference for display"""
if hasattr( value, '__name__' ):
return '%s = %s'%( property, value.__name__ )
else:
return '%s = %r'%( property, value )
class GLUError( Error ):
"""GLU error implementation class"""
class GLUTError( Error ):
"""GLUT error implementation class"""
if OpenGL.ERROR_CHECKING:
from OpenGL import acceleratesupport
_ErrorChecker = None
if acceleratesupport.ACCELERATE_AVAILABLE:
try:
from OpenGL_accelerate.errorchecker import _ErrorChecker
except ImportError, err:
log.warn( """OpenGL_accelerate seems to be installed, but unable to import error checking entry point!""" )
if _ErrorChecker is None:
class _ErrorChecker( object ):
"""Global error-checking object
Attributes:
_registeredChecker -- the checking function enabled when
not doing onBegin/onEnd processing
safeGetError -- platform safeGetError function as callable method
_currentChecker -- currently active checking function
"""
_currentChecker = _registeredChecker = safeGetError = staticmethod(
platform.safeGetError
)
def glCheckError(
self,
result,
baseOperation=None,
cArguments=None,
*args
):
"""Base GL Error checker compatible with new ctypes errcheck protocol
This function will raise a GLError with just the calling information
available at the C-calling level, i.e. the error code, cArguments,
baseOperation and result. Higher-level code is responsible for any
extra annotations.
Note:
glCheckError relies on glBegin/glEnd interactions to
prevent glGetError being called during a glBegin/glEnd
sequence. If you are calling glBegin/glEnd in C you
should call onBegin and onEnd appropriately.
"""
err = self._currentChecker()
if err: # GL_NO_ERROR's guaranteed value is 0
raise GLError(
err,
result,
cArguments = cArguments,
baseOperation = baseOperation,
)
return result
def nullGetError( self ):
"""Used as error-checker when inside begin/end set"""
return None
def onBegin( self ):
"""Called by glBegin to record the fact that glGetError won't work"""
self._currentChecker = self.nullGetError
def onEnd( self ):
"""Called by glEnd to record the fact that glGetError will work"""
self._currentChecker = self._registeredChecker
ErrorChecker = _ErrorChecker()
else:
ErrorChecker = _ErrorChecker( platform )
glCheckError = ErrorChecker.glCheckError
onBegin = ErrorChecker.onBegin
onEnd = ErrorChecker.onEnd
else:
glCheckError = platform.safeGetError
# Compatibility with PyOpenGL 2.x series
GLUerror = GLUError
GLerror = GLError
GLUTerror = GLUTError
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