error.py :  » Game-2D-3D » PyOpenGL » PyOpenGL-3.0.1 » OpenGL » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Game 2D 3D » PyOpenGL 
PyOpenGL » PyOpenGL 3.0.1 » OpenGL » error.py
"""Implementation of OpenGL errors/exceptions

Note that OpenGL-ctypes will also throw standard errors,
such as TypeError or ValueError when appropriate.

ErrorChecker is an _ErrorChecker instance that allows you
to register a new error-checking function for use 
throughout the system.
"""
import OpenGL, logging
log = logging.getLogger( 'OpenGL.error' )
from OpenGL import platform
__all__ = (
    "Error",'GLError','GLUError','GLUTError','glCheckError',
    'GLerror','GLUerror','GLUTerror',
)

class Error( Exception ):
    """Base class for all PyOpenGL-specific exception classes"""
class NoContext( Error ):
    """Raised to indicate that there is no currently active context
    
    Technically almost *any* OpenGL call can segfault if there is 
    no active context.  The OpenGL.CHECK_CONTEXT flag, if enabled 
    will cause this error to be raised whenever a GL or GLU call is 
    issued (via PyOpenGL) if there is no currently valid context.
    """
class CopyError( Error ):
    """Raised to indicate that operation requires data-copying
    
    if you set:
        OpenGL.ERROR_ON_COPY = True 
    
    before importing OpenGL.GL, this error will be raised when 
    a passed argument would require a copy to be made.
    """

class NullFunctionError( Error ):
    """Error raised when an undefined function is called"""

class GLError( Error ):
    """OpenGL core error implementation class
    
    Primary purpose of this error class is to allow for 
    annotating an error with more details about the calling 
    environment so that it's easier to debug errors in the
    wrapping process.
    
    Attributes:
    
        err -- the OpenGL error code for the error 
        result -- the OpenGL result code for the operation
        baseOperation -- the "function" being called
        pyArgs -- the translated set of Python arguments
        cArgs -- the Python objects matching 1:1 the C arguments
        cArguments -- ctypes-level arguments to the operation,
            often raw integers for pointers and the like
        description -- OpenGL description of the error (textual)
    """
    def __init__( 
        self, 
        err=None, 
        result=None, 
        cArguments=None, 
        baseOperation=None, 
        pyArgs=None, 
        cArgs=None,
        description=None,
    ):
        """Initialise the GLError, storing metadata for later display"""
        (
            self.err, self.result, self.cArguments, 
            self.baseOperation, self.pyArgs, self.cArgs,
            self.description
        ) = (
            err, result, cArguments,
            baseOperation, pyArgs, cArgs,
            description
        )
    DISPLAY_ORDER = (
        'err', 
        'description',
        'baseOperation',
        'pyArgs', 
        'cArgs',
        'cArguments',
        'result', 
    )
    def __str__( self ):
        """Create a fully formatted representation of the error"""
        args = []
        for property in self.DISPLAY_ORDER:
            value = getattr( self, property, None )
            if value is not None or property=='description':
                formatFunction = 'format_%s'%(property)
                if hasattr( self, formatFunction ):
                    args.append( getattr(self,formatFunction)( property, value ))
                else:
                    args.append( '%s = %s'%(
                        property,
                        self.shortRepr( value ),
                    ))
        return '%s(\n\t%s\n)'%(self.__class__.__name__, ',\n\t'.join(
            [x for x in args if x]
        ))
    def __repr__( self ):
        """Produce a much shorter version of the error as a string"""
        return '%s( %s )'%(
            self.__class__.__name__,
            ", ".join([x for x in [
                'err=%s'%(self.err),
                self.format_description( 'description', self.description ) or '',
                self.format_baseOperation( 'baseOperation', self.baseOperation ) or '',
            ] if x])
        )
    def format_description( self, property, value ):
        """Format description using GLU's gluErrorString"""
        if value is None and self.err is not None:
            try:
                from OpenGL.GLU import gluErrorString
                self.description = value = gluErrorString( self.err )
            except Exception, err:
                return None
        if value is None:
            return None
        return '%s = %s'%(
            property,
            self.shortRepr( value ),
        )
    def shortRepr( self, value, firstLevel=True ):
        """Retrieve short representation of the given value"""
        if isinstance( value, (list,tuple) ) and value and len(repr(value))>=40:
            if isinstance( value, list ):
                template = '[\n\t\t%s\n\t]'
            else:
                template = '(\n\t\t%s,\n\t)'
            return template%( ",\n\t\t".join(
                [
                    self.shortRepr(x,False) for x in value
                ]
            ))
        r = repr( value )
        if len(r) < 40:
            return r
        else:
            return r[:37] + '...'
    def format_baseOperation( self, property, value ):
        """Format a baseOperation reference for display"""
        if hasattr( value, '__name__' ):
            return '%s = %s'%( property, value.__name__ )
        else:
            return '%s = %r'%( property, value )

class GLUError( Error ):
    """GLU error implementation class"""

class GLUTError( Error ):
    """GLUT error implementation class"""


if OpenGL.ERROR_CHECKING:
    from OpenGL import acceleratesupport
    _ErrorChecker = None
    if acceleratesupport.ACCELERATE_AVAILABLE:
        try:
            from OpenGL_accelerate.errorchecker import _ErrorChecker
        except ImportError, err:
            log.warn( """OpenGL_accelerate seems to be installed, but unable to import error checking entry point!""" )
    if _ErrorChecker is None:
        class _ErrorChecker( object ):
            """Global error-checking object
            
            Attributes:
                _registeredChecker -- the checking function enabled when 
                    not doing onBegin/onEnd processing
                safeGetError -- platform safeGetError function as callable method
                _currentChecker -- currently active checking function
            """
            _currentChecker = _registeredChecker = safeGetError = staticmethod( 
                platform.safeGetError 
            )
            def glCheckError( 
                self,
                result,
                baseOperation=None,
                cArguments=None,
                *args
            ):
                """Base GL Error checker compatible with new ctypes errcheck protocol
                
                This function will raise a GLError with just the calling information
                available at the C-calling level, i.e. the error code, cArguments,
                baseOperation and result.  Higher-level code is responsible for any 
                extra annotations.
                
                Note:
                    glCheckError relies on glBegin/glEnd interactions to 
                    prevent glGetError being called during a glBegin/glEnd 
                    sequence.  If you are calling glBegin/glEnd in C you 
                    should call onBegin and onEnd appropriately.
                """
                err = self._currentChecker()
                if err: # GL_NO_ERROR's guaranteed value is 0
                    raise GLError(
                        err,
                        result,
                        cArguments = cArguments,
                        baseOperation = baseOperation,
                    )
                return result
            def nullGetError( self ):
                """Used as error-checker when inside begin/end set"""
                return None
            def onBegin( self ):
                """Called by glBegin to record the fact that glGetError won't work"""
                self._currentChecker = self.nullGetError
            def onEnd( self ):
                """Called by glEnd to record the fact that glGetError will work"""
                self._currentChecker = self._registeredChecker
        
        ErrorChecker = _ErrorChecker()
        
    else:
        ErrorChecker = _ErrorChecker( platform )
    
    glCheckError = ErrorChecker.glCheckError
    onBegin = ErrorChecker.onBegin
    onEnd = ErrorChecker.onEnd
else:
    glCheckError = platform.safeGetError

# Compatibility with PyOpenGL 2.x series
GLUerror = GLUError
GLerror = GLError 
GLUTerror = GLUTError
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.