'''OpenGL extension ARB.vertex_array_object
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ARB_vertex_array_object'
_DEPRECATED = False
GL_VERTEX_ARRAY_BINDING = constant.Constant( 'GL_VERTEX_ARRAY_BINDING', 0x85B5 )
glget.addGLGetConstant( GL_VERTEX_ARRAY_BINDING, (1,) )
glBindVertexArray = platform.createExtensionFunction(
'glBindVertexArray',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLuint,),
doc='glBindVertexArray(GLuint(array)) -> None',
argNames=('array',),
deprecated=_DEPRECATED,
)
glDeleteVertexArrays = platform.createExtensionFunction(
'glDeleteVertexArrays',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLsizei,arrays.GLuintArray,),
doc='glDeleteVertexArrays(GLsizei(n), GLuintArray(arrays)) -> None',
argNames=('n','arrays',),
deprecated=_DEPRECATED,
)
glGenVertexArrays = platform.createExtensionFunction(
'glGenVertexArrays',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLsizei,arrays.GLuintArray,),
doc='glGenVertexArrays(GLsizei(n), GLuintArray(arrays)) -> None',
argNames=('n','arrays',),
deprecated=_DEPRECATED,
)
glIsVertexArray = platform.createExtensionFunction(
'glIsVertexArray',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=constants.GLboolean,
argTypes=(constants.GLuint,),
doc='glIsVertexArray(GLuint(array)) -> constants.GLboolean',
argNames=('array',),
deprecated=_DEPRECATED,
)
def glInitVertexArrayObjectARB():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
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