'''OpenGL extension NV.depth_buffer_float
Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform,constants,constant,arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_NV_depth_buffer_float'
_DEPRECATED = False
GL_DEPTH_COMPONENT32F_NV = constant.Constant( 'GL_DEPTH_COMPONENT32F_NV', 0x8DAB )
GL_DEPTH32F_STENCIL8_NV = constant.Constant( 'GL_DEPTH32F_STENCIL8_NV', 0x8DAC )
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = constant.Constant( 'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 0x8DAD )
GL_DEPTH_BUFFER_FLOAT_MODE_NV = constant.Constant( 'GL_DEPTH_BUFFER_FLOAT_MODE_NV', 0x8DAF )
glDepthRangedNV = platform.createExtensionFunction(
'glDepthRangedNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLdouble,constants.GLdouble,),
doc='glDepthRangedNV(GLdouble(zNear), GLdouble(zFar)) -> None',
argNames=('zNear','zFar',),
deprecated=_DEPRECATED,
)
glClearDepthdNV = platform.createExtensionFunction(
'glClearDepthdNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLdouble,),
doc='glClearDepthdNV(GLdouble(depth)) -> None',
argNames=('depth',),
deprecated=_DEPRECATED,
)
glDepthBoundsdNV = platform.createExtensionFunction(
'glDepthBoundsdNV',dll=platform.GL,
extension=EXTENSION_NAME,
resultType=None,
argTypes=(constants.GLdouble,constants.GLdouble,),
doc='glDepthBoundsdNV(GLdouble(zmin), GLdouble(zmax)) -> None',
argNames=('zmin','zmax',),
deprecated=_DEPRECATED,
)
def glInitDepthBufferFloatNV():
'''Return boolean indicating whether this extension is available'''
return extensions.hasGLExtension( EXTENSION_NAME )
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