from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import time
resX,resY = (400,300 )
def display( ):
glutSetWindow(window);
glClearColor (0.0, 0.0, (time.time()%1.0)/1.0, 0.0)
glClear (GL_COLOR_BUFFER_BIT)
glFlush ()
glutSwapBuffers()
if __name__ == "__main__":
glutInit([])
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowSize(resX, resY)
glutInitWindowPosition(0, 0)
window = glutCreateWindow("hello")
glutDisplayFunc(display)
for name in (GL_VENDOR,GL_RENDERER,GL_SHADING_LANGUAGE_VERSION,GL_EXTENSIONS):
print name,glGetString(name)
glutMainLoop()
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