dice.py :  » Media-Sound-Audio » athenaCL » athenaCL » libATH » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Media Sound Audio » athenaCL 
athenaCL » athenaCL » libATH » dice.py
#-----------------------------------------------------------------||||||||||||--
# Name:         dice.py
# Purpose:      dice models useful for making Voss-style noise.
#
# Authors:      Christopher Ariza
#
# Copyright:    (c) 2004 Christopher Ariza
# Note:         The implementation of GameNoise is based in part on an 
#               implementation by Paul Berg.
# License:      GPL
#-----------------------------------------------------------------||||||||||||--



import random, math
from athenaCL.libATH import drawer
from athenaCL.libATH import unit
_MOD = 'dice.py'

#-----------------------------------------------------------------||||||||||||--
class Die:
   """definees a die object; can be continuous or have a number of sides
   if continuous, continuous values between 0 and 1 are possible
   if it has sides, the unit interval is divided by the number of sides; 
      the median of these-length segments are provided
   """
   def __init__(self, sideNo=0):
      self.sideNo = sideNo# zero sides is continueous
      self.sideBounds = []
      self.valueLast = None # last value rolled
      if self.sideNo != 0: # gets triplke of low, mean, max
         self.sideBounds = drawer.unitBoundaryEqual(self.sideNo)
      self.roll() # do an initial roll to set valueLast

   #------------------------------------------------------------------------||--
   # public methods

   def roll(self):
      valCont = random.random() # continueous value
      if self.sideNo == 0:
         self.valueLast = valCont
      else: 
         i = drawer.unitBoundaryPos(valCont, self.sideBounds)
         a, m, b = self.sideBounds[i]
         self.valueLast = m

   def __call__(self):
      """call returns the last value rolled"""
      return self.valueLast

   def __str__(self):
      if self.sideNo == 0:
         sideStr = 'continuous'
      else:
         sideStr = '%s-sided' % str(self.sideNo)
      return sideStr



#-----------------------------------------------------------------||||||||||||--
class DiceUnit:
   def __init__(self, diceFmt):
      """multiple die objects, bundled together
      returned values are scaled by the number of dice, producing
         values within the unit interval
      diceFmt is a list of integers, each integer the number of 
         sides for the respective dice
      diceWeight are values that will scale dice values, corresponding
         to ordered positions; dice weights are floating point values
         that sum to one; non weighted dice equall to equal weights of 
         1 / number-of-dice
      """
      self.diceNo = len(diceFmt)
      self.dice = []
      for side in diceFmt: # append an object for each die
         self.dice.append(Die(side))
      # store last binArray used to determine to roll or not
      self.binArrayLast = [0] * self.diceNo
      # values of last roll, as a list
      self.valueLast = [] 
      self.valueWeight = []
      # store a default, even weight to save processing; list of equal values
      self.diceWeightDefault = [(1.0/self.diceNo)] * self.diceNo

   #------------------------------------------------------------------------||--
   def roll(self, binArray, diceWeight=None):
      """provide a binary array to roll selected die in self.dice
      die is rolled only if value is not he same as previous"""
      # update the weight values if new values have been provided
      if diceWeight == None: # set to 1
         self.diceWeight = self.diceWeightDefault
      else:
         assert len(diceWeight) == self.diceNo
         self.diceWeight = diceWeight
      # roll dice, only if variance in change pattern
      for i in range(0, self.diceNo):
         if binArray[i] != self.binArrayLast[i]: # if 1
            self.dice[i].roll() 
      # rolls are measured and weighted now
      self.valueLast = [] # clear
      self.valueWeight = []
      for i in range(0, self.diceNo):
         valRaw = self.dice[i]() # values are between 0 and 1
         self.valueLast.append(valRaw) # call to report last values
         # scale by weight (weight sum must equal 1)
         valWeight = valRaw * self.diceWeight[i]
         self.valueWeight.append(valWeight)
      # store last bin array fro comparison
      self.binArrayLast = binArray

   def reset(self):
      """return to initial conditions"""
      self.binArrayLast = [0] * self.diceNo

   def __call__(self):            
      """report all values scaled over unit interval"""
      return self.valueWeight

   def sum(self):
      sum = 0
      for x in self.valueWeight:
         sum = sum + x
      return sum

   def __str__(self):
      msg = []
      for die in self.dice:
         msg.append(str(die))
      return 'dice %s' % ', '.join(msg)


#-----------------------------------------------------------------||||||||||||--
class GameNoise:
   def __init__(self, noVal):
      """1/f noise w/ dice simulation
      noVal is the resolution, number of values desired (not the number of dice)
      gamma is the noise index, usually between 0 and 4
         any gamma value is made negative
         0 white, 1 pink, 2 brown, 3, 4 black
      """
      self.noVal = noVal # desired number of values
      if self.noVal <= 0: raise ValueError, 'number of values must be greater than zerp'
      # find exponent that is greater than or equal to
      self.noDice = self._findNearestExp(self.noVal)
      # number of binary permutations must be an exp of 2 to be complete
      # create a list of game moves using binary arrays
      self.move = self._binarySeries(pow(2,self.noDice))
      self.movePos = 0 # current index
      self.moveLast = [] # store last completed move array
      # create a number of continuos dice; weight provided on roll
      diceFmt = [0] * self.noDice
      self.dice = DiceUnit(diceFmt)

      # temporaru init display
      #print _MOD, 'GameNoise:', 'noValues', self.noVal, 'noDice', self.noDice, 'noMoves', len(self.move)
      
   #------------------------------------------------------------------------||--
   # methods for producing binary lists and proper exponents

   def _intToBinary(self, dec):
      if dec < 0: return None # bad value
      bin = []
      while dec: # until dec == 0
         if dec % 2: # prepends 1 or 0 if odd or even
            bin.append(1)
         else:
            bin.append(0)
         dec = long(dec/2)
      if bin == []: return [0]
      else: return bin
   
   def _findNearestExp(self, val):
      """find exponent such that pow(2,n) >= val"""
      exp = 0
      base = 2
      x = 0
      while x < val:
         exp = exp + 1
         x = pow(base, exp)
      return exp
   
   def _binarySeries(self, no):
      """produce a binary series as equal length lists
      if balance, round no to the nearest pow(2,n) values for n
      note: column of vals that change the least is on left
      """
      found = []
      for x in range(0, no):
         found.append(self._intToBinary(x))
      # max length will be last, 
      lenMax = len(found[-1])
      # fill values w/ zeros
      for i in range(0, len(found)):
         while len(found[i]) < lenMax:
            found[i] = found[i] + [0]
      # reverse direction of list; b/c weights are reversed
      for i in range(0, len(found)):
         found[i].reverse()
      return found   

   #------------------------------------------------------------------------||--
   # methods for calculating the weight
   # note: weights have a minimum of 1, and max up to large numbers (65, 512)

   def _weightRawSingle(self, dieIndex, gamma):
      exp = (gamma + 1.0) * .5 * .6931472
      p = pow(math.e, -exp) # negative eponent
      return pow(p, dieIndex)

   def _updateGamma(self, gamma=None):
      """ make gamma <= 0; provide default if necessary"""
      if gamma == None: # provide default
         self.gamma = 0 # white noise
      else:
         self.gamma = gamma
      # make sure gamma is negative
      self.gamma = -abs(gamma)

   def _diceWeight(self, gamma=None):
      """get an array of dice weighting
      weights a proportion of sum for all weights;
      this proportion is used to scale the contribtion of each die
      to the final sum"""
      # updates self.gamma
      self._updateGamma(gamma)
      # calc raw weights, reverse, and normalize
      diceWeight = []
      for i in range(0, self.noDice): # dice index starts at 0
         diceWeight.append(self._weightRawSingle(i, self.gamma))
      # the higher the value of i, the less frequent the use of that weight
      # should be; if the left-most column of binary moves are the least 
      # common, then the highest value i should be on the left; thus reverse
      diceWeight.reverse()
      # normalize weights so sum == 1
      diceWeight = unit.unitNormProportion(diceWeight)
      return diceWeight


   #------------------------------------------------------------------------||--
   def reset(self):
      self.movePos = 0
      self.dice.reset() # resets last move record

   def step(self, gamma):
      """play one move in the game
      dice weights are calculated for each step based only on the gamma value
      """
      # update gamma; default will cause no change
      # get this move, store for comparison
      self.moveLast = self.move[self.movePos]
      self.dice.roll(self.moveLast, self._diceWeight(gamma))

      # if move pos first, report gamma
      #if self.movePos == 0:
      #  print 'gamma', self.gamma, 'diceWeight', self.dice.diceWeight

      # incre position
      self.movePos = self.movePos + 1
      if self.movePos >= len(self.move):
         self.movePos = 0
      self.sumLast = self.dice.sum()


   def __call__(self):
      """returns the sum of the game
      this value is scaled w/n the unit interval"""
      return self.sumLast

   def __str__(self):
      # temporary representation
      sumStr = str(round(self.sumLast, 6)).ljust(8)
      sumScaleStr = str(int(round((self.sumLast*100), 0))).ljust(3)
      return '%s %s %s' % (self.moveLast, sumStr, sumScaleStr)










#-----------------------------------------------------------------||||||||||||--
#-----------------------------------------------------------------||||||||||||--

class Test:
   def __init__(self):
      #self._testDie()
      #self._testDice()
      self._testNoiseGame()

   def _testDie(self):
      for side in [0, 3, 7, 13]:
         a = Die(side)
         print a
         for x in range(0, 6):
            a.roll()
            print a()

   def _testDice(self):
      games = ([3,4,5], [3,3,3], [0,0,0])

      for diceFmt in games:
         a = DiceUnit(diceFmt)
         print a
         for i in range(0, 6):
            # get a random array
            binArray = []
            for slot in range(0, len(diceFmt)):
               binArray.append(random.choice([0,1]))
            a.roll(binArray)
            print binArray, a.sum()

   def _testNoiseGame(self):
      noVal = 100
      for gamma in [0,1,2,3,4]:
         x = GameNoise(noVal)
         for i in range(0, 20):
            x.step(gamma)
            print x

if __name__ == '__main__':
   Test()



www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.