glstdwmenu.py :  » Mobile » Python-for-PalmOS » Python-1.5.2+reduced-1.0 » Demo » sgi » gl » glstdwin » Python Open Source

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Python Open Source » Mobile » Python for PalmOS 
Python for PalmOS » Python 1.5.2 reduced 1.0 » Demo » sgi » gl » glstdwin » glstdwmenu.py
# Define menu operations for GL stdwin

import gl
from glstdwin import key2code

class MenuObject:
  #
  def _init(self, win, title):
    self._win = win
    self._title = title
    self._items = []
    return self
  #
  def close(self):
    self._win.remove(self)
    del self._win
  #
  def additem(self, *args):
    if len(args) == 2:
      text, shortcut = args
    elif len(args) == 1:
      text, shortcut = args[0], None
    else:
      raise TypeError, 'arg count'
    self._items.append([text, shortcut, 1, 0])
  #
  def setitem(self, i, text):
    self._items[i][0] = text
  #
  def enable(self, i, flag):
    self._items[i][2] = flag
  #
  def check(self, i, flag):
    self._items[i][3] = flag
  #
  def _makepup(self, firstitem):
    pup = gl.newpup()
    if self._title:
      gl.addtopup(pup, self._title + '%t', 0)
    for item in self._items:
      text = item[0]
      if not item[2]: # Disabled
        text = ' ( ' + text + ' )%x-1'
      else:
        if item[3]: # Check mark
          text = '-> ' + text
        else:
          text = '    ' + text
        if key2code.has_key(item[1]):
          text = text + '  [Alt-' + item[1] + ']'
        text = text + '%x' + `firstitem`
      gl.addtopup(pup, text, 0)
      firstitem = firstitem + 1
    return pup
  #
  def _checkshortcut(self, char):
    for i in range(len(self._items)):
      item = self._items[i]
      if item[2] and item[1] == char:
        return i
    return -1
  #
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