Buttons.py :  » Mobile » Python-for-PalmOS » Python-1.5.2+reduced-1.0 » Lib » lib-stdwin » Python Open Source

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Python Open Source » Mobile » Python for PalmOS 
Python for PalmOS » Python 1.5.2 reduced 1.0 » Lib » lib stdwin » Buttons.py
# Module 'Buttons'


# Import module 'rect' renamed as '_rect' to avoid exporting it on
# 'from Buttons import *'
#
import rect
_rect = rect
del rect


# Field indices in mouse event detail
#
_HV = 0
_CLICKS = 1
_BUTTON = 2
_MASK = 3


# LabelAppearance provides defaults for all appearance methods.
# selected state not visible
# disabled --> crossed out
# hilited  --> inverted
#
class LabelAppearance:
  #
  # Initialization
  #
  def init_appearance(self):
    self.bounds = _rect.empty
    self.enabled = 1
    self.hilited = 0
    self.selected = 0
    self.text = ''
  #
  # Size enquiry
  #
  def getminsize(self, m, (width, height)):
    width = max(width, m.textwidth(self.text) + 6)
    height = max(height, m.lineheight() + 6)
    return width, height
  #
  def getbounds(self):
    return self.bounds
  #
  # Changing the parameters
  #
  def settext(self, text):
    self.text = text
    if self.bounds <> _rect.empty:
      self.recalctextpos()
      self.redraw()
  #
  def setbounds(self, bounds):
    self.bounds = bounds
    if self.bounds <> _rect.empty:
      self.recalc()
  #
  def realize(self):
    pass
  #
  # Changing the state bits
  #
  def enable(self, flag):
    if flag <> self.enabled:
      self.enabled = flag
      if self.bounds <> _rect.empty:
        self.flipenable(self.parent.begindrawing())
  #
  def hilite(self, flag):
    if flag <> self.hilited:
      self.hilited = flag
      if self.bounds <> _rect.empty:
        self.fliphilite(self.parent.begindrawing())
  #
  def select(self, flag):
    if flag <> self.selected:
      self.selected = flag
      if self.bounds <> _rect.empty:
        self.redraw()
  #
  # Recalculate the box bounds and text position.
  # This can be overridden by buttons that draw different boxes
  # or want their text in a different position.
  #
  def recalc(self):
    if self.bounds <> _rect.empty:
      self.recalcbounds()
      self.recalctextpos()
  #
  def recalcbounds(self):
    self.hilitebounds = _rect.inset(self.bounds, (3, 3))
    self.crossbounds = self.bounds
  #
  def recalctextpos(self):
    (left, top), (right, bottom) = self.bounds
    m = self.parent.beginmeasuring()
    h = (left + right - m.textwidth(self.text)) / 2
    v = (top + bottom - m.lineheight()) / 2
    self.textpos = h, v
  #
  # Generic drawing interface.
  # Do not override redraw() or draw() methods; override drawit() c.s.
  #
  def redraw(self):
    if self.bounds <> _rect.empty:
      d = self.parent.begindrawing()
      d.erase(self.bounds)
      self.draw(d, self.bounds)
  #
  def draw(self, d, area):
    area = _rect.intersect([area, self.bounds])
    if area == _rect.empty:
      return
    d.cliprect(area)
    self.drawit(d)
    d.noclip()
  #
  # The drawit() method is fairly generic but may be overridden.
  #
  def drawit(self, d):
    self.drawpict(d)
    if self.text:
      d.text(self.textpos, self.text)
    if not self.enabled:
      self.flipenable(d)
    if self.hilited:
      self.fliphilite(d)
  #
  # Default drawing detail functions.
  # Overriding these is normally sufficient to get different
  # appearances.
  #
  def drawpict(self, d):
    pass
  #
  def flipenable(self, d):
    _xorcross(d, self.crossbounds)
  #
  def fliphilite(self, d):
    d.invert(self.hilitebounds)


# A Strut is a label with no width of its own.

class StrutAppearance(LabelAppearance):
  #
  def getminsize(self, m, (width, height)):
    height = max(height, m.lineheight() + 6)
    return width, height
  #


# ButtonAppearance displays a centered string in a box.
# selected --> bold border
# disabled --> crossed out
# hilited  --> inverted
#
class ButtonAppearance(LabelAppearance):
  #
  def drawpict(self, d):
    d.box(_rect.inset(self.bounds, (1, 1)))
    if self.selected:
      # Make a thicker box
      d.box(self.bounds)
      d.box(_rect.inset(self.bounds, (2, 2)))
      d.box(_rect.inset(self.bounds, (3, 3)))
  #


# CheckAppearance displays a small square box and a left-justified string.
# selected --> a cross appears in the box
# disabled --> whole button crossed out
# hilited  --> box is inverted
#
class CheckAppearance(LabelAppearance):
  #
  def getminsize(self, m, (width, height)):
    minwidth = m.textwidth(self.text) + 6
    minheight = m.lineheight() + 6
    width = max(width, minwidth + minheight + m.textwidth(' '))
    height = max(height, minheight)
    return width, height
  #
  def drawpict(self, d):
    d.box(self.boxbounds)
    if self.selected: _xorcross(d, self.boxbounds)
  #
  def recalcbounds(self):
    LabelAppearance.recalcbounds(self)
    (left, top), (right, bottom) = self.bounds
    self.size = bottom - top - 4
    self.boxbounds = (left+2, top+2), (left+2+self.size, bottom-2)
    self.hilitebounds = self.boxbounds
  #
  def recalctextpos(self):
    m = self.parent.beginmeasuring()
    (left, top), (right, bottom) = self.boxbounds
    h = right + m.textwidth(' ')
    v = top + (self.size - m.lineheight()) / 2
    self.textpos = h, v
  #


# RadioAppearance displays a round indicator and a left-justified string.
# selected --> a dot appears in the indicator
# disabled --> whole button crossed out
# hilited  --> indicator is inverted
#
class RadioAppearance(CheckAppearance):
  #
  def drawpict(self, d):
    (left, top), (right, bottom) = self.boxbounds
    radius = self.size / 2
    center = left + radius, top + radius
    d.circle(center, radius)
    if self.selected:
      d.fillcircle(center, radius*3/5)
  #


# NoReactivity ignores mouse events.
#
class NoReactivity:
  def init_reactivity(self): pass


# BaseReactivity defines hooks and asks for mouse events,
# but provides only dummy mouse event handlers.
# The trigger methods call the corresponding hooks set by the user.
# Hooks (and triggers) mean the following:
# down_hook  called on some mouse-down events
# move_hook  called on some mouse-move events
# up_hook  called on mouse-up events
# on_hook  called for buttons with on/off state, when it goes on
# hook    called when a button 'fires' or a radiobutton goes on
# There are usually extra conditions, e.g., hooks are only called
# when the button is enabled, or active, or selected (on).
#
class BaseReactivity:
  #
  def init_reactivity(self):
    self.down_hook = self.move_hook = self.up_hook = \
      self.on_hook = self.off_hook = \
      self.hook = self.active = 0
    self.parent.need_mouse(self)
  #
  def mousetest(self, hv):
    return _rect.pointinrect(hv, self.bounds)
  #
  def mouse_down(self, detail):
    pass
  #
  def mouse_move(self, detail):
    pass
  #
  def mouse_up(self, detail):
    pass
  #
  def down_trigger(self):
    if self.down_hook: self.down_hook(self)
  #
  def move_trigger(self):
    if self.move_hook: self.move_hook(self)
  #
  def up_trigger(self):
    if self.up_hook: self.up_hook(self)
  #
  def on_trigger(self):
    if self.on_hook: self.on_hook(self)
  #
  def off_trigger(self):
    if self.off_hook: self.off_hook(self)
  #
  def trigger(self):
    if self.hook: self.hook(self)


# ToggleReactivity acts like a simple pushbutton.
# It toggles its hilite state on mouse down events.
#
class ToggleReactivity(BaseReactivity):
  #
  def mouse_down(self, detail):
    if self.enabled and self.mousetest(detail[_HV]):
      self.active = 1
      self.hilite(not self.hilited)
      self.down_trigger()
  #
  def mouse_move(self, detail):
    if self.active:
      self.move_trigger()
  #
  def mouse_up(self, detail):
    if self.active:
      self.up_trigger()
      self.active = 0
  #
  def down_trigger(self):
    if self.hilited:
      self.on_trigger()
    else:
      self.off_trigger()
    self.trigger()
  #


# TriggerReactivity acts like a fancy pushbutton.
# It hilites itself while the mouse is down within its bounds.
#
class TriggerReactivity(BaseReactivity):
  #
  def mouse_down(self, detail):
    if self.enabled and self.mousetest(detail[_HV]):
      self.active = 1
      self.hilite(1)
      self.down_trigger()
  #
  def mouse_move(self, detail):
    if self.active:
      self.hilite(self.mousetest(detail[_HV]))
      if self.hilited:
        self.move_trigger()
  #
  def mouse_up(self, detail):
    if self.active:
      self.hilite(self.mousetest(detail[_HV]))
      if self.hilited:
        self.up_trigger()
        self.trigger()
      self.active = 0
      self.hilite(0)
  #


# CheckReactivity handles mouse events like TriggerReactivity,
# It overrides the up_trigger method to flip its selected state.
#
class CheckReactivity(TriggerReactivity):
  #
  def up_trigger(self):
    self.select(not self.selected)
    if self.selected:
      self.on_trigger()
    else:
      self.off_trigger()
    self.trigger()


# RadioReactivity turns itself on and the other buttons in its group
# off when its up_trigger method is called.
#
class RadioReactivity(TriggerReactivity):
  #
  def init_reactivity(self):
    TriggerReactivity.init_reactivity(self)
    self.group = []
  #
  def up_trigger(self):
    for b in self.group:
      if b <> self:
        if b.selected:
          b.select(0)
          b.off_trigger()
    self.select(1)
    self.on_trigger()
    self.trigger()


# Auxiliary class for 'define' method.
# Call the initializers in the right order.
#
class Define:
  #
  def define(self, parent):
    self.parent = parent
    parent.addchild(self)
    self.init_appearance()
    self.init_reactivity()
    return self
  #
  def destroy(self):
    self.parent = 0
  #
  def definetext(self, parent, text):
    self = self.define(parent)
    self.settext(text)
    return self


# Subroutine to cross out a rectangle.
#
def _xorcross(d, bounds):
  ((left, top), (right, bottom)) = bounds
  # This is s bit funny to make it look better
  left = left + 2
  right = right - 2
  top = top + 2
  bottom = bottom - 3
  d.xorline(((left, top), (right, bottom)))
  d.xorline((left, bottom), (right, top))


# Ready-made button classes.
#
class Label(NoReactivity, LabelAppearance, Define): pass
class Strut(NoReactivity, StrutAppearance, Define): pass
class PushButton(TriggerReactivity, ButtonAppearance, Define): pass
class CheckButton(CheckReactivity, CheckAppearance, Define): pass
class RadioButton(RadioReactivity, RadioAppearance, Define): pass
class ToggleButton(ToggleReactivity, ButtonAppearance, Define): pass
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