ConversationManager.py :  » Network » emesene » emesene-1.6.2 » Python Open Source

Home
Python Open Source
1.3.1.2 Python
2.Ajax
3.Aspect Oriented
4.Blog
5.Build
6.Business Application
7.Chart Report
8.Content Management Systems
9.Cryptographic
10.Database
11.Development
12.Editor
13.Email
14.ERP
15.Game 2D 3D
16.GIS
17.GUI
18.IDE
19.Installer
20.IRC
21.Issue Tracker
22.Language Interface
23.Log
24.Math
25.Media Sound Audio
26.Mobile
27.Network
28.Parser
29.PDF
30.Project Management
31.RSS
32.Search
33.Security
34.Template Engines
35.Test
36.UML
37.USB Serial
38.Web Frameworks
39.Web Server
40.Web Services
41.Web Unit
42.Wiki
43.Windows
44.XML
Python Open Source » Network » emesene 
emesene » emesene 1.6.2 » ConversationManager.py
# -*- coding: utf-8 -*-

#   This file is part of emesene.
#
#    Emesene is free software; you can redistribute it and/or modify
#    it under the terms of the GNU General Public License as published by
#    the Free Software Foundation; either version 2 of the License, or
#    (at your option) any later version.
#
#    emesene is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with emesene; if not, write to the Free Software
#    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

import gobject

import Conversation
import ConversationWindow

class ConversationManager(gobject.GObject):
    '''This class handle a collection of conversations'''

    __gsignals__ = {
        # conversation, window
        'new-conversation-ui' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
        (gobject.TYPE_PYOBJECT,gobject.TYPE_PYOBJECT)),
        # conversation, window
        'close-conversation-ui' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
        (gobject.TYPE_PYOBJECT,gobject.TYPE_PYOBJECT)),
        # send conversation, message
        'send-message' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
        (gobject.TYPE_PYOBJECT,gobject.TYPE_STRING)),
        # receive conversation, (message params)
        'receive-message' : (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
        (gobject.TYPE_PYOBJECT,gobject.TYPE_STRING,gobject.TYPE_STRING, \
         gobject.TYPE_STRING, gobject.TYPE_STRING, gobject.TYPE_STRING, \
         gobject.TYPE_BOOLEAN)),
    }

    def __init__(self, controller):
        '''Contructor'''

        gobject.GObject.__init__(self)

        self.controller = controller
        self.theme = controller.theme
        self.config = controller.config

        #list of (ConversationWindow, Conversation) tuples
        self.conversations = []
        self.newest_message_conv = None

        self.user = ''

        self.signals = []
        sap = self.signals.append
        sap(self.config.connect('change::showHeader', self.updateUI))
        sap(self.config.connect('change::showToolbar', self.updateUI))
        sap(self.config.connect('change::showAvatars', self.updateUI))
        sap(self.config.connect('change::showAvatarMine', self.updateUI))
        sap(self.config.connect('change::showAvatarOther', self.updateUI))
        sap(self.config.connect('change::showStatusBar', self.updateUI))
        sap(self.config.connect('change::showTabCloseButton', self.updateUI))
        sap(self.config.connect('change::showSendButton', self.updateUI))
        sap(self.config.connect('change::hideNewWindow', self.updateUI))

        self.controller.connect('preferences-changed', self.updateUI)

    def handleLogin(self, user):
        '''handle a new user login (close conversations or reconnect them, etc.)'''
        if self.user == user:
            # same user as previous, enable all open conversations
            self.enableAll()
        else:
            # another user logged in, close open conversations
            self.user = user
            self.closeAll()

    def updateUI(self, *args):
        for window, conversation in self.conversations:
            conversation.ui.update()

    def getOpenConversation(self, mail, switchboard = None):
        '''return (ConversationWindow, conversation) for this contact,
        or return None if there isn't a conversation open yet'''

        self.removeClosedWindows()
        for window, conversation in self.conversations:
            members = conversation.getMembers()
            if len(members) == 1 and members[0] == mail:
                return (window, conversation)
            elif len(members) > 1 and mail in members:
                # groupchat, check if it's with the same contacts
                if switchboard and len(switchboard.members) == len(members) and \
                    sorted(switchboard.members.keys()) == sorted(members):
                        return (window, conversation)
        return None

    def removeClosedWindows(self):
        '''remove conversations for closed windows'''
        for window, conversation in self.conversations[:]:
            if window.closed or conversation.closed or \
               (window.notOpen and conversation.getStatus() == 'closed'):
                self.conversations.remove((window, conversation))

    def openConversation(self, msnp, mail, weStarted, switchboard=None):
        '''opens a new conversation and a new window or tab'''

        # create new switchboard if needed
        if switchboard is None:
            switchboard = msnp.newSwitchboard()
            switchboard.invite(mail)

        conversation = Conversation.Conversation(self.controller, switchboard)

        # add a tab if we use tabs and if there is a window open already
        useTabs = not self.config.user['windows']
        if useTabs and len(self.conversations) > 0:
            # open a new tab
            window = self.conversations[0][0]
            window.openTab(conversation)
            if weStarted:
                window.present()
        else:
            # open a new window
            window = ConversationWindow.ConversationWindow(self.controller, conversation)
            window.show()
            if self.config.user['hideNewWindow'] and not weStarted:
                window.iconify()


        conversation.setWindow(window)
        window.set_icon(conversation.getWindowIcon())
        self.conversations.append((window, conversation))
        self.emit('new-conversation-ui', conversation, window)

        return window, conversation

    def newConversation(self, msnp, mail, switchboard, weStarted):
        '''Open a new conversation, or open an existing window or tab
        if switchboard is None we create the switchboard'''

        window = conversation = None
        result = self.getOpenConversation(mail, switchboard)

        if result is not None:
            # conversation open already
            window, conversation = result

            # set new switchboard
            if switchboard:
                conversation.setSwitchboard(switchboard)

            # show the current window and tab
            if weStarted:
                if not self.config.user['windows']:
                    window.showTab(window.tabs.page_num(conversation.ui))
                window.present()
        else:
            # open new conversation with this contact
            window, conversation = self.openConversation(msnp, mail,
                                weStarted, switchboard)

        return window, conversation

    def do_send_message(self, conversation, message):
        '''Send message to conversation'''
        conversation.do_send_message(message)

    def do_receive_message(self, conversation, mail, nick, message, format,
      charset, p4c):
        '''Receive a message from'''
        self.newest_message_conv = conversation
        conversation.do_receive_message(mail, nick, message, format, charset, p4c)

    def closeAll(self):
        '''close all the conversations'''

        for window, conversation in self.conversations:
            window.hide()

        self.conversations = []

    def disableAll(self):
        '''close conversations and disable text input of conversation windows'''

        for window, conversation in self.conversations:
            conversation.ui.setInputEnabled(False)
            conversation.switchboard.leaveChat()

    def enableAll(self):
        '''reconnect conversations and re-enable text input'''

        for window, conversation in self.conversations:
            conversation.reconnect()
            conversation.ui.setInputEnabled(True)
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.