"""
Dock art provider code - a dock provider provides all drawing functionality to
the AUI dock manager. This allows the dock manager to have a plugable look-and-feel.
By default, a L{AuiManager} uses an instance of this class called L{AuiDefaultDockArt}
which provides bitmap art and a colour scheme that is adapted to the major platforms'
look. You can either derive from that class to alter its behaviour or write a
completely new dock art class. Call L{AuiManager.SetArtProvider} to make use this
new dock art.
"""
__author__ = "Andrea Gavana <andrea.gavana@gmail.com>"
__date__ = "31 March 2009"
import wx
import types
from aui_utilities import BitmapFromBits,StepColour,ChopText,GetBaseColour
from aui_utilities import DrawGradientRectangle,DrawMACCloseButton
from aui_utilities import DarkenBitmap,LightContrastColour
from aui_constants import *
optionActive = 2**14
_ctypes = False
# Try to import winxptheme for ModernDockArt
if wx.Platform == "__WXMSW__":
try:
import ctypes
import winxptheme
_ctypes = True
except ImportError:
pass
# -- AuiDefaultDockArt class implementation --
class AuiDefaultDockArt(object):
"""
Dock art provider code - a dock provider provides all drawing functionality
to the AUI dock manager. This allows the dock manager to have a plugable
look-and-feel.
By default, a L{AuiManager} uses an instance of this class called L{AuiDefaultDockArt}
which provides bitmap art and a colour scheme that is adapted to the major
platforms' look. You can either derive from that class to alter its behaviour or
write a completely new dock art class.
Call L{AuiManager.SetArtProvider} to make use this new dock art.
**Metric Ordinals**
These are the possible pane dock art settings for L{AuiManager}:
================================================ ======================================
Metric Ordinal Constant Description
================================================ ======================================
``AUI_DOCKART_SASH_SIZE`` Customizes the sash size
``AUI_DOCKART_CAPTION_SIZE`` Customizes the caption size
``AUI_DOCKART_GRIPPER_SIZE`` Customizes the gripper size
``AUI_DOCKART_PANE_BORDER_SIZE`` Customizes the pane border size
``AUI_DOCKART_PANE_BUTTON_SIZE`` Customizes the pane button size
``AUI_DOCKART_BACKGROUND_COLOUR`` Customizes the background colour
``AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR`` Customizes the background gradient colour
``AUI_DOCKART_SASH_COLOUR`` Customizes the sash colour
``AUI_DOCKART_ACTIVE_CAPTION_COLOUR`` Customizes the active caption colour
``AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR`` Customizes the active caption gradient colour
``AUI_DOCKART_INACTIVE_CAPTION_COLOUR`` Customizes the inactive caption colour
``AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR`` Customizes the inactive gradient caption colour
``AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR`` Customizes the active caption text colour
``AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR`` Customizes the inactive caption text colour
``AUI_DOCKART_BORDER_COLOUR`` Customizes the border colour
``AUI_DOCKART_GRIPPER_COLOUR`` Customizes the gripper colour
``AUI_DOCKART_CAPTION_FONT`` Customizes the caption font
``AUI_DOCKART_GRADIENT_TYPE`` Customizes the gradient type (no gradient, vertical or horizontal)
``AUI_DOCKART_DRAW_SASH_GRIP`` Draw a sash grip on the sash
================================================ ======================================
**Gradient Types**
These are the possible gradient dock art settings for L{AuiManager}:
============================================ ======================================
Gradient Constant Description
============================================ ======================================
``AUI_GRADIENT_NONE`` No gradient on the captions
``AUI_GRADIENT_VERTICAL`` Vertical gradient on the captions
``AUI_GRADIENT_HORIZONTAL`` Horizontal gradient on the captions
============================================ ======================================
**Button States**
These are the possible pane button / L{AuiNotebook} button / L{AuiToolBar} button states:
============================================ ======================================
Button State Constant Description
============================================ ======================================
``AUI_BUTTON_STATE_NORMAL`` Normal button state
``AUI_BUTTON_STATE_HOVER`` Hovered button state
``AUI_BUTTON_STATE_PRESSED`` Pressed button state
``AUI_BUTTON_STATE_DISABLED`` Disabled button state
``AUI_BUTTON_STATE_HIDDEN`` Hidden button state
``AUI_BUTTON_STATE_CHECKED`` Checked button state
============================================ ======================================
**Button Identifiers**
These are the possible pane button / L{AuiNotebook} button / L{AuiToolBar} button identifiers:
============================================ ======================================
Button Identifier Description
============================================ ======================================
``AUI_BUTTON_CLOSE`` Shows a close button on the pane
``AUI_BUTTON_MAXIMIZE_RESTORE`` Shows a maximize/restore button on the pane
``AUI_BUTTON_MINIMIZE`` Shows a minimize button on the pane
``AUI_BUTTON_PIN`` Shows a pin button on the pane
``AUI_BUTTON_OPTIONS`` Shows an option button on the pane (not implemented)
``AUI_BUTTON_WINDOWLIST`` Shows a window list button on the pane (for AuiNotebook)
``AUI_BUTTON_LEFT`` Shows a left button on the pane (for AuiNotebook)
``AUI_BUTTON_RIGHT`` Shows a right button on the pane (for AuiNotebook)
``AUI_BUTTON_UP`` Shows an up button on the pane (not implemented)
``AUI_BUTTON_DOWN`` Shows a down button on the pane (not implemented)
``AUI_BUTTON_CUSTOM1`` Shows a custom button on the pane (not implemented)
``AUI_BUTTON_CUSTOM2`` Shows a custom button on the pane (not implemented)
``AUI_BUTTON_CUSTOM3`` Shows a custom button on the pane (not implemented)
============================================ ======================================
"""
def __init__(self):
""" Default class constructor. """
self.Init()
isMac = wx.Platform == "__WXMAC__"
if isMac:
self._caption_font = wx.SMALL_FONT
else:
self._caption_font = wx.Font(8, wx.DEFAULT, wx.NORMAL, wx.NORMAL, False)
self.SetDefaultPaneBitmaps(isMac)
self._restore_bitmap = wx.BitmapFromXPMData(restore_xpm)
# default metric values
self._sash_size = 4
if isMac:
# This really should be implemented in wx.SystemSettings
# There is no way to do this that I am aware outside of using
# the cocoa python bindings. 8 pixels looks correct on my system
# so hard coding it for now.
# How do I translate this?!? Not sure of the below implementation...
# SInt32 height;
# GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
# self._sash_size = height;
self._sash_size = 8 # Carbon.Appearance.kThemeMetricPaneSplitterHeight
elif wx.Platform == "__WXGTK__":
self._sash_size = wx.RendererNative.Get().GetSplitterParams(wx.GetTopLevelWindows()[0]).widthSash
else:
self._sash_size = 4
self._caption_size = 19
self._border_size = 1
self._button_size = 14
self._gripper_size = 9
self._gradient_type = AUI_GRADIENT_VERTICAL
self._draw_sash = False
def Init(self):
""" Initializes the dock art. """
base_colour = GetBaseColour()
darker1_colour = StepColour(base_colour, 85)
darker2_colour = StepColour(base_colour, 75)
darker3_colour = StepColour(base_colour, 60)
darker4_colour = StepColour(base_colour, 40)
self._background_colour = base_colour
self._background_gradient_colour = StepColour(base_colour, 180)
isMac = wx.Platform == "__WXMAC__"
if isMac:
self._active_caption_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT)
else:
self._active_caption_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_ACTIVECAPTION)
self._active_caption_gradient_colour = LightContrastColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHT))
self._active_caption_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_HIGHLIGHTTEXT)
self._inactive_caption_colour = darker1_colour
self._inactive_caption_gradient_colour = StepColour(base_colour, 97)
self._inactive_caption_text_colour = wx.BLACK
self._sash_brush = wx.Brush(base_colour)
self._background_brush = wx.Brush(base_colour)
self._border_pen = wx.Pen(darker2_colour)
self._gripper_brush = wx.Brush(base_colour)
self._gripper_pen1 = wx.Pen(darker4_colour)
self._gripper_pen2 = wx.Pen(darker3_colour)
self._gripper_pen3 = wx.WHITE_PEN
def GetMetric(self, id):
"""
Gets the value of a certain setting.
:param `id`: can be one of the size values in `Metric Ordinals`.
"""
if id == AUI_DOCKART_SASH_SIZE:
return self._sash_size
elif id == AUI_DOCKART_CAPTION_SIZE:
return self._caption_size
elif id == AUI_DOCKART_GRIPPER_SIZE:
return self._gripper_size
elif id == AUI_DOCKART_PANE_BORDER_SIZE:
return self._border_size
elif id == AUI_DOCKART_PANE_BUTTON_SIZE:
return self._button_size
elif id == AUI_DOCKART_GRADIENT_TYPE:
return self._gradient_type
elif id == AUI_DOCKART_DRAW_SASH_GRIP:
return self._draw_sash
else:
raise Exception("Invalid Metric Ordinal.")
def SetMetric(self, id, new_val):
"""
Sets the value of a certain setting using `new_val`
:param `id`: can be one of the size values in `Metric Ordinals`;
:param `new_val`: the new value of the setting.
"""
if id == AUI_DOCKART_SASH_SIZE:
self._sash_size = new_val
elif id == AUI_DOCKART_CAPTION_SIZE:
self._caption_size = new_val
elif id == AUI_DOCKART_GRIPPER_SIZE:
self._gripper_size = new_val
elif id == AUI_DOCKART_PANE_BORDER_SIZE:
self._border_size = new_val
elif id == AUI_DOCKART_PANE_BUTTON_SIZE:
self._button_size = new_val
elif id == AUI_DOCKART_GRADIENT_TYPE:
self._gradient_type = new_val
elif id == AUI_DOCKART_DRAW_SASH_GRIP:
self._draw_sash = new_val
else:
raise Exception("Invalid Metric Ordinal.")
def GetColor(self, id):
"""
Gets the colour of a certain setting.
:param `id`: can be one of the colour values in `Metric Ordinals`.
"""
if id == AUI_DOCKART_BACKGROUND_COLOUR:
return self._background_brush.GetColour()
elif id == AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR:
return self._background_gradient_colour
elif id == AUI_DOCKART_SASH_COLOUR:
return self._sash_brush.GetColour()
elif id == AUI_DOCKART_INACTIVE_CAPTION_COLOUR:
return self._inactive_caption_colour
elif id == AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR:
return self._inactive_caption_gradient_colour
elif id == AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR:
return self._inactive_caption_text_colour
elif id == AUI_DOCKART_ACTIVE_CAPTION_COLOUR:
return self._active_caption_colour
elif id == AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR:
return self._active_caption_gradient_colour
elif id == AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR:
return self._active_caption_text_colour
elif id == AUI_DOCKART_BORDER_COLOUR:
return self._border_pen.GetColour()
elif id == AUI_DOCKART_GRIPPER_COLOUR:
return self._gripper_brush.GetColour()
else:
raise Exception("Invalid Colour Ordinal.")
def SetColor(self, id, colour):
"""
Sets the colour of a certain setting.
:param `id`: can be one of the colour values in `Metric Ordinals`;
:param `colour`: the new value of the setting.
"""
if isinstance(colour, basestring):
colour = wx.NamedColour(colour)
elif isinstance(colour, types.TupleType):
colour = wx.Colour(*colour)
elif isinstance(colour, types.IntType):
colour = wx.ColourRGB(colour)
if id == AUI_DOCKART_BACKGROUND_COLOUR:
self._background_brush.SetColour(colour)
elif id == AUI_DOCKART_BACKGROUND_GRADIENT_COLOUR:
self._background_gradient_colour = colour
elif id == AUI_DOCKART_SASH_COLOUR:
self._sash_brush.SetColour(colour)
elif id == AUI_DOCKART_INACTIVE_CAPTION_COLOUR:
self._inactive_caption_colour = colour
if not self._custom_pane_bitmaps and wx.Platform == "__WXMAC__":
# No custom bitmaps for the pane close button
# Change the MAC close bitmap colour
self._inactive_close_bitmap = DrawMACCloseButton(wx.WHITE, colour)
elif id == AUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR:
self._inactive_caption_gradient_colour = colour
elif id == AUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR:
self._inactive_caption_text_colour = colour
elif id == AUI_DOCKART_ACTIVE_CAPTION_COLOUR:
self._active_caption_colour = colour
if not self._custom_pane_bitmaps and wx.Platform == "__WXMAC__":
# No custom bitmaps for the pane close button
# Change the MAC close bitmap colour
self._active_close_bitmap = DrawMACCloseButton(wx.WHITE, colour)
elif id == AUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR:
self._active_caption_gradient_colour = colour
elif id == AUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR:
self._active_caption_text_colour = colour
elif id == AUI_DOCKART_BORDER_COLOUR:
self._border_pen.SetColour(colour)
elif id == AUI_DOCKART_GRIPPER_COLOUR:
self._gripper_brush.SetColour(colour)
self._gripper_pen1.SetColour(StepColour(colour, 40))
self._gripper_pen2.SetColour(StepColour(colour, 60))
else:
raise Exception("Invalid Colour Ordinal.")
GetColour = GetColor
SetColour = SetColor
def SetFont(self, id, font):
"""
Sets a font setting.
:param `id`: must be ``AUI_DOCKART_CAPTION_FONT``;
:param `font`: an instance of `wx.Font`.
"""
if id == AUI_DOCKART_CAPTION_FONT:
self._caption_font = font
def GetFont(self, id):
"""
Gets a font setting.
:param `id`: must be ``AUI_DOCKART_CAPTION_FONT``, otherwise `wx.NullFont` is returned.
"""
if id == AUI_DOCKART_CAPTION_FONT:
return self._caption_font
return wx.NullFont
def DrawSash(self, dc, window, orient, rect):
"""
Draws a sash between two windows.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `orient`: the sash orientation;
:param `rect`: the sash rectangle.
"""
# AG: How do we make this work?!?
# RendererNative does not use the sash_brush chosen by the user
# and the rect.GetSize() is ignored as the sash is always drawn
# 3 pixel wide
# wx.RendererNative.Get().DrawSplitterSash(window, dc, rect.GetSize(), pos, orient)
dc.SetPen(wx.TRANSPARENT_PEN)
dc.SetBrush(self._sash_brush)
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
draw_sash = self.GetMetric(AUI_DOCKART_DRAW_SASH_GRIP)
if draw_sash:
self.DrawSashGripper(dc, orient, rect)
def DrawBackground(self, dc, window, orient, rect):
"""
Draws a background.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `orient`: the gradient (if any) orientation;
:param `rect`: the background rectangle.
"""
dc.SetPen(wx.TRANSPARENT_PEN)
if wx.Platform == "__WXMAC__":
# we have to clear first, otherwise we are drawing a light striped pattern
# over an already darker striped background
dc.SetBrush(wx.WHITE_BRUSH)
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
DrawGradientRectangle(dc, rect, self._background_colour,
self._background_gradient_colour,
AUI_GRADIENT_HORIZONTAL, rect.x, 700)
def DrawBorder(self, dc, window, rect, pane):
"""
Draws the pane border.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `rect`: the border rectangle;
:param `pane`: the pane for which the border is drawn.
"""
drect = wx.Rect(*rect)
dc.SetPen(self._border_pen)
dc.SetBrush(wx.TRANSPARENT_BRUSH)
border_width = self.GetMetric(AUI_DOCKART_PANE_BORDER_SIZE)
if pane.IsToolbar():
for ii in xrange(0, border_width):
dc.SetPen(wx.WHITE_PEN)
dc.DrawLine(drect.x, drect.y, drect.x+drect.width, drect.y)
dc.DrawLine(drect.x, drect.y, drect.x, drect.y+drect.height)
dc.SetPen(self._border_pen)
dc.DrawLine(drect.x, drect.y+drect.height-1,
drect.x+drect.width, drect.y+drect.height-1)
dc.DrawLine(drect.x+drect.width-1, drect.y,
drect.x+drect.width-1, drect.y+drect.height)
drect.Deflate(1, 1)
else:
for ii in xrange(0, border_width):
dc.DrawRectangle(drect.x, drect.y, drect.width, drect.height)
drect.Deflate(1, 1)
def DrawCaptionBackground(self, dc, rect, pane):
"""
Draws the text caption background in the pane.
:param `dc`: a `wx.DC` device context;
:param `rect`: the text caption rectangle;
:param `pane`: the pane for which the text background is drawn.
"""
active = pane.state & optionActive
if self._gradient_type == AUI_GRADIENT_NONE:
if active:
dc.SetBrush(wx.Brush(self._active_caption_colour))
else:
dc.SetBrush(wx.Brush(self._inactive_caption_colour))
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
else:
switch_gradient = pane.HasCaptionLeft()
gradient_type = self._gradient_type
if switch_gradient:
gradient_type = (self._gradient_type == AUI_GRADIENT_HORIZONTAL and [AUI_GRADIENT_VERTICAL] or \
[AUI_GRADIENT_HORIZONTAL])[0]
if active:
if wx.Platform == "__WXMAC__":
DrawGradientRectangle(dc, rect, self._active_caption_colour,
self._active_caption_gradient_colour,
gradient_type)
else:
DrawGradientRectangle(dc, rect, self._active_caption_gradient_colour,
self._active_caption_colour,
gradient_type)
else:
if wx.Platform == "__WXMAC__":
DrawGradientRectangle(dc, rect, self._inactive_caption_gradient_colour,
self._inactive_caption_colour,
gradient_type)
else:
DrawGradientRectangle(dc, rect, self._inactive_caption_colour,
self._inactive_caption_gradient_colour,
gradient_type)
def DrawIcon(self, dc, rect, pane):
"""
Draws the icon in the pane caption area.
:param `dc`: a `wx.DC` device context;
:param `rect`: the pane caption rectangle;
:param `pane`: the pane for which the icon is drawn.
"""
# Draw the icon centered vertically
if pane.icon.Ok():
if pane.HasCaptionLeft():
bmp = wx.ImageFromBitmap(pane.icon).Rotate90(clockwise=False)
dc.DrawBitmap(bmp.ConvertToBitmap(), rect.x+(rect.width-pane.icon.GetWidth())/2, rect.y+rect.height-2-pane.icon.GetHeight(), True)
else:
dc.DrawBitmap(pane.icon, rect.x+2, rect.y+(rect.height-pane.icon.GetHeight())/2, True)
def DrawCaption(self, dc, window, text, rect, pane):
"""
Draws the text in the pane caption.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `text`: the text to be displayed;
:param `rect`: the pane caption rectangle;
:param `pane`: the pane for which the text is drawn.
"""
dc.SetPen(wx.TRANSPARENT_PEN)
dc.SetFont(self._caption_font)
self.DrawCaptionBackground(dc, rect, pane)
if pane.state & optionActive:
dc.SetTextForeground(self._active_caption_text_colour)
else:
dc.SetTextForeground(self._inactive_caption_text_colour)
w, h = dc.GetTextExtent("ABCDEFHXfgkj")
clip_rect = wx.Rect(*rect)
btns = pane.CountButtons()
captionLeft = pane.HasCaptionLeft()
variable = (captionLeft and [rect.height] or [rect.width])[0]
variable -= 3 # text offset
variable -= 2 # button padding
caption_offset = 0
if pane.icon:
if captionLeft:
caption_offset += pane.icon.GetHeight() + 3
else:
caption_offset += pane.icon.GetWidth() + 3
self.DrawIcon(dc, rect, pane)
variable -= caption_offset
variable -= btns*(self._button_size + self._border_size)
draw_text = ChopText(dc, text, variable)
if captionLeft:
dc.DrawRotatedText(draw_text, rect.x+(rect.width/2)-(h/2)-1, rect.y+rect.height-3-caption_offset, 90)
else:
dc.DrawText(draw_text, rect.x+3+caption_offset, rect.y+(rect.height/2)-(h/2)-1)
def RequestUserAttention(self, dc, window, text, rect, pane):
"""
Requests the user attention by intermittently highlighting the pane caption.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `text`: the text to be displayed;
:param `rect`: the pane caption rectangle;
:param `pane`: the pane for which the text is drawn.
"""
state = pane.state
pane.state &= ~optionActive
for indx in xrange(6):
active = (indx%2 == 0 and [True] or [False])[0]
if active:
pane.state |= optionActive
else:
pane.state &= ~optionActive
self.DrawCaptionBackground(dc, rect, pane)
self.DrawCaption(dc, window, text, rect, pane)
wx.SafeYield()
wx.MilliSleep(350)
pane.state = state
def DrawGripper(self, dc, window, rect, pane):
"""
Draws a gripper on the pane.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `rect`: the pane caption rectangle;
:param `pane`: the pane for which the gripper is drawn.
"""
dc.SetPen(wx.TRANSPARENT_PEN)
dc.SetBrush(self._gripper_brush)
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
if not pane.HasGripperTop():
y = 4
while 1:
dc.SetPen(self._gripper_pen1)
dc.DrawPoint(rect.x+3, rect.y+y)
dc.SetPen(self._gripper_pen2)
dc.DrawPoint(rect.x+3, rect.y+y+1)
dc.DrawPoint(rect.x+4, rect.y+y)
dc.SetPen(self._gripper_pen3)
dc.DrawPoint(rect.x+5, rect.y+y+1)
dc.DrawPoint(rect.x+5, rect.y+y+2)
dc.DrawPoint(rect.x+4, rect.y+y+2)
y = y + 4
if y > rect.GetHeight() - 4:
break
else:
x = 4
while 1:
dc.SetPen(self._gripper_pen1)
dc.DrawPoint(rect.x+x, rect.y+3)
dc.SetPen(self._gripper_pen2)
dc.DrawPoint(rect.x+x+1, rect.y+3)
dc.DrawPoint(rect.x+x, rect.y+4)
dc.SetPen(self._gripper_pen3)
dc.DrawPoint(rect.x+x+1, rect.y+5)
dc.DrawPoint(rect.x+x+2, rect.y+5)
dc.DrawPoint(rect.x+x+2, rect.y+4)
x = x + 4
if x > rect.GetWidth() - 4:
break
def DrawPaneButton(self, dc, window, button, button_state, _rect, pane):
"""
Draws a pane button in the pane caption area.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `button`: the button to be drawn;
:param `button_state`: the pane button state;
:param `_rect`: the pane caption rectangle;
:param `pane`: the pane for which the button is drawn.
"""
if not pane:
return
if button == AUI_BUTTON_CLOSE:
if pane.state & optionActive:
bmp = self._active_close_bitmap
else:
bmp = self._inactive_close_bitmap
elif button == AUI_BUTTON_PIN:
if pane.state & optionActive:
bmp = self._active_pin_bitmap
else:
bmp = self._inactive_pin_bitmap
elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
if pane.IsMaximized():
if pane.state & optionActive:
bmp = self._active_restore_bitmap
else:
bmp = self._inactive_restore_bitmap
else:
if pane.state & optionActive:
bmp = self._active_maximize_bitmap
else:
bmp = self._inactive_maximize_bitmap
elif button == AUI_BUTTON_MINIMIZE:
if pane.state & optionActive:
bmp = self._active_minimize_bitmap
else:
bmp = self._inactive_minimize_bitmap
isVertical = pane.HasCaptionLeft()
rect = wx.Rect(*_rect)
if isVertical:
old_x = rect.x
rect.x = rect.x + (rect.width/2) - (bmp.GetWidth()/2)
rect.width = old_x + rect.width - rect.x - 1
else:
old_y = rect.y
rect.y = rect.y + (rect.height/2) - (bmp.GetHeight()/2)
rect.height = old_y + rect.height - rect.y - 1
if button_state == AUI_BUTTON_STATE_PRESSED:
rect.x += 1
rect.y += 1
if button_state in [AUI_BUTTON_STATE_HOVER, AUI_BUTTON_STATE_PRESSED]:
if pane.state & optionActive:
dc.SetBrush(wx.Brush(StepColour(self._active_caption_colour, 120)))
dc.SetPen(wx.Pen(StepColour(self._active_caption_colour, 70)))
else:
dc.SetBrush(wx.Brush(StepColour(self._inactive_caption_colour, 120)))
dc.SetPen(wx.Pen(StepColour(self._inactive_caption_colour, 70)))
if wx.Platform != "__WXMAC__":
# draw the background behind the button
dc.DrawRectangle(rect.x, rect.y, 15, 15)
else:
# Darker the bitmap a bit
bmp = DarkenBitmap(bmp, self._active_caption_colour, StepColour(self._active_caption_colour, 110))
if isVertical:
bmp = wx.ImageFromBitmap(bmp).Rotate90(clockwise=False).ConvertToBitmap()
# draw the button itself
dc.DrawBitmap(bmp, rect.x, rect.y, True)
def DrawSashGripper(self, dc, orient, rect):
"""
Draws a sash gripper on a sash between two windows.
:param `dc`: a `wx.DC` device context;
:param `orient`: the sash orientation;
:param `rect`: the sash rectangle.
"""
dc.SetBrush(self._gripper_brush)
if orient == wx.HORIZONTAL: # horizontal sash
x = rect.x + int((1.0/4.0)*rect.width)
xend = rect.x + int((3.0/4.0)*rect.width)
y = rect.y + (rect.height/2) - 1
while 1:
dc.SetPen(self._gripper_pen3)
dc.DrawRectangle(x, y, 2, 2)
dc.SetPen(self._gripper_pen2)
dc.DrawPoint(x+1, y+1)
x = x + 5
if x >= xend:
break
else:
y = rect.y + int((1.0/4.0)*rect.height)
yend = rect.y + int((3.0/4.0)*rect.height)
x = rect.x + (rect.width/2) - 1
while 1:
dc.SetPen(self._gripper_pen3)
dc.DrawRectangle(x, y, 2, 2)
dc.SetPen(self._gripper_pen2)
dc.DrawPoint(x+1, y+1)
y = y + 5
if y >= yend:
break
def SetDefaultPaneBitmaps(self, isMac):
"""
Assigns the default pane bitmaps.
:param `isMac`: whether we are on wxMAC or not.
"""
if isMac:
self._inactive_close_bitmap = DrawMACCloseButton(wx.WHITE, self._inactive_caption_colour)
self._active_close_bitmap = DrawMACCloseButton(wx.WHITE, self._active_caption_colour)
else:
self._inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, self._inactive_caption_text_colour)
self._active_close_bitmap = BitmapFromBits(close_bits, 16, 16, self._active_caption_text_colour)
if isMac:
self._inactive_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, wx.WHITE)
self._active_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, wx.WHITE)
else:
self._inactive_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, self._inactive_caption_text_colour)
self._active_maximize_bitmap = BitmapFromBits(max_bits, 16, 16, self._active_caption_text_colour)
if isMac:
self._inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, wx.WHITE)
self._active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, wx.WHITE)
else:
self._inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, self._inactive_caption_text_colour)
self._active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, self._active_caption_text_colour)
if isMac:
self._inactive_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, wx.WHITE)
self._active_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, wx.WHITE)
else:
self._inactive_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, self._inactive_caption_text_colour)
self._active_minimize_bitmap = BitmapFromBits(minimize_bits, 16, 16, self._active_caption_text_colour)
self._inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, self._inactive_caption_text_colour)
self._active_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, self._active_caption_text_colour)
self._custom_pane_bitmaps = False
def SetCustomPaneBitmap(self, bmp, button, active, maximize=False):
"""
Sets a custom button bitmap for the pane button.
:param `bmp`: the actual bitmap to set;
:param `button`: the button identifier;
:param `active`: whether it is the bitmap for the active button or not;
:param `maximize`: used to distinguish between the maximize and restore bitmaps.
"""
if bmp.GetWidth() > 16 or bmp.GetHeight() > 16:
raise Exception("The input bitmap is too big")
if button == AUI_BUTTON_CLOSE:
if active:
self._active_close_bitmap = bmp
else:
self._inactive_close_bitmap = bmp
if wx.Platform == "__WXMAC__":
self._custom_pane_bitmaps = True
elif button == AUI_BUTTON_PIN:
if active:
self._active_pin_bitmap = bmp
else:
self._inactive_pin_bitmap = bmp
elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
if maximize:
if active:
self._active_maximize_bitmap = bmp
else:
self._inactive_maximize_bitmap = bmp
else:
if active:
self._active_restore_bitmap = bmp
else:
self._inactive_restore_bitmap = bmp
elif button == AUI_BUTTON_MINIMIZE:
if active:
self._active_minimize_bitmap = bmp
else:
self._inactive_minimize_bitmap = bmp
if _ctypes:
class RECT(ctypes.Structure):
""" Used to handle L{ModernDockArt} on Windows XP/Vista/7. """
_fields_ = [('left', ctypes.c_ulong),('top', ctypes.c_ulong),('right', ctypes.c_ulong),('bottom', ctypes.c_ulong)]
def dump(self):
""" Dumps `self` as a `wx.Rect`. """
return map(int, (self.left, self.top, self.right, self.bottom))
class SIZE(ctypes.Structure):
""" Used to handle L{ModernDockArt} on Windows XP/Vista/7. """
_fields_ = [('x', ctypes.c_long),('y', ctypes.c_long)]
class ModernDockArt(AuiDefaultDockArt):
"""
ModernDockArt is a custom `AuiDockArt` class, that implements a look similar to
Firefox and other recents applications.
Is uses the `winxptheme` module and XP themes whenever possible, so it should
look good even if the user has a custom theme.
"""
def __init__(self, win):
"""
Default class constructor.
:param `win`: the window managed by L{AuiManager}.
"""
AuiDefaultDockArt.__init__(self)
self.win = win
# Get the size of a small close button (themed)
hwnd = self.win.GetHandle()
self.hTheme1 = winxptheme.OpenThemeData(hwnd, "Window")
self.usingTheme = True
if not self.hTheme1:
self.usingTheme = False
self._button_size = 13
self._button_border_size = 3
self._caption_text_indent = 6
self._caption_size = 22
# We only highlight the active pane with the caption text being in bold.
# So we do not want a special colour for active elements.
self._active_close_bitmap = self._inactive_close_bitmap
self.Init()
def Init(self):
""" Initializes the dock art. """
AuiDefaultDockArt.Init(self)
self._active_caption_colour = self._inactive_caption_colour
self._active_caption_text_colour = wx.SystemSettings.GetColour(wx.SYS_COLOUR_CAPTIONTEXT)
self._inactive_caption_text_colour = self._active_caption_text_colour
def DrawCaption(self, dc, window, text, rect, pane):
"""
Draws the text in the pane caption.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `text`: the text to be displayed;
:param `rect`: the pane caption rectangle;
:param `pane`: the pane for which the text is drawn.
"""
dc.SetPen(wx.TRANSPARENT_PEN)
self.DrawCaptionBackground(dc, rect, pane)
active = ((pane.state & optionActive) and [True] or [False])[0]
self._caption_font.SetWeight(wx.FONTWEIGHT_BOLD)
dc.SetFont(self._caption_font)
if active:
dc.SetTextForeground(self._active_caption_text_colour)
else:
dc.SetTextForeground(self._inactive_caption_text_colour)
w, h = dc.GetTextExtent("ABCDEFHXfgkj")
clip_rect = wx.Rect(*rect)
btns = pane.CountButtons()
captionLeft = pane.HasCaptionLeft()
variable = (captionLeft and [rect.height] or [rect.width])[0]
variable -= 3 # text offset
variable -= 2 # button padding
caption_offset = 0
if pane.icon:
if captionLeft:
caption_offset += pane.icon.GetHeight() + 3
else:
caption_offset += pane.icon.GetWidth() + 3
self.DrawIcon(dc, rect, pane)
diff = -2
if self.usingTheme:
diff = -1
variable -= caption_offset
variable -= btns*(self._button_size + self._button_border_size)
draw_text = ChopText(dc, text, variable)
if captionLeft:
dc.DrawRotatedText(draw_text, rect.x+(rect.width/2)-(h/2)-diff, rect.y+rect.height-3-caption_offset, 90)
else:
dc.DrawText(draw_text, rect.x+3+caption_offset, rect.y+(rect.height/2)-(h/2)-diff)
def DrawCaptionBackground(self, dc, rect, pane):
"""
Draws the text caption background in the pane.
:param `dc`: a `wx.DC` device context;
:param `rect`: the text caption rectangle;
:param `pane`: the pane for which we are drawing the caption background.
"""
dc.SetBrush(self._background_brush)
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height)
active = ((pane.state & optionActive) and [True] or [False])[0]
if self.usingTheme:
rectangle = wx.Rect()
rc = RECT(rectangle.x, rectangle.y, rectangle.width, rectangle.height)
rc.top = rect.x
rc.left = rect.y
rc.right = rect.x + rect.width
rc.bottom = rect.y + rect.height
if active:
winxptheme.DrawThemeBackground(self.hTheme1, dc.GetHDC(), 5, 1, (rc.top, rc.left, rc.right, rc.bottom), None)
else:
winxptheme.DrawThemeBackground(self.hTheme1, dc.GetHDC(), 5, 2, (rc.top, rc.left, rc.right, rc.bottom), None)
else:
AuiDefaultDockArt.DrawCaptionBackground(self, dc, rect, pane)
def RequestUserAttention(self, dc, window, text, rect, pane):
"""
Requests the user attention by intermittently highlighting the pane caption.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `text`: the text to be displayed;
:param `rect`: the pane caption rectangle;
:param `pane`: the pane for which the text is drawn.
"""
state = pane.state
pane.state &= ~optionActive
for indx in xrange(6):
active = (indx%2 == 0 and [True] or [False])[0]
if active:
pane.state |= optionActive
else:
pane.state &= ~optionActive
self.DrawCaptionBackground(dc, rect, pane)
self.DrawCaption(dc, window, text, rect, pane)
wx.SafeYield()
wx.MilliSleep(350)
pane.state = state
def DrawPaneButton(self, dc, window, button, button_state, rect, pane):
"""
Draws a pane button in the pane caption area.
:param `dc`: a `wx.DC` device context;
:param `window`: an instance of `wx.Window`;
:param `button`: the button to be drawn;
:param `button_state`: the pane button state;
:param `rect`: the pane caption rectangle;
:param `pane`: the pane for which the button is drawn.
"""
if self.usingTheme:
hTheme = self.hTheme1
# Get the real button position (compensating for borders)
drect = wx.Rect(rect.x, rect.y, self._button_size, self._button_size)
# Draw the themed close button
rc = RECT(0, 0, 0, 0)
if pane.HasCaptionLeft():
rc.top = rect.x + self._button_border_size
rc.left = int(rect.y + 1.5*self._button_border_size)
rc.right = rect.x + self._button_size + self._button_border_size
rc.bottom = int(rect.y + self._button_size + 1.5*self._button_border_size)
else:
rc.top = rect.x - self._button_border_size
rc.left = int(rect.y + 1.5*self._button_border_size)
rc.right = rect.x + self._button_size- self._button_border_size
rc.bottom = int(rect.y + self._button_size + 1.5*self._button_border_size)
if button == AUI_BUTTON_CLOSE:
btntype = 19
elif button == AUI_BUTTON_PIN:
btntype = 23
elif button == AUI_BUTTON_MAXIMIZE_RESTORE:
if not pane.IsMaximized():
btntype = 17
else:
btntype = 21
else:
btntype = 15
state = 4 # CBS_DISABLED
if pane.state & optionActive:
if button_state == AUI_BUTTON_STATE_NORMAL:
state = 1 # CBS_NORMAL
elif button_state == AUI_BUTTON_STATE_HOVER:
state = 2 # CBS_HOT
elif button_state == AUI_BUTTON_STATE_PRESSED:
state = 3 # CBS_PUSHED
else:
raise Exception("ERROR: Unknown State.")
else: # inactive pane
if button_state == AUI_BUTTON_STATE_NORMAL:
state = 5 # CBS_NORMAL
elif button_state == AUI_BUTTON_STATE_HOVER:
state = 6 # CBS_HOT
elif button_state == AUI_BUTTON_STATE_PRESSED:
state = 7 # CBS_PUSHED
else:
raise Exception("ERROR: Unknown State.")
try:
winxptheme.DrawThemeBackground(hTheme, dc.GetHDC(), btntype, state, (rc.top, rc.left, rc.right, rc.bottom), None)
except TypeError:
return
else:
# Fallback to default closebutton if themes are not enabled
rect2 = wx.Rect(rect.x-4, rect.y+2, rect.width, rect.height)
AuiDefaultDockArt.DrawPaneButton(self, dc, window, button, button_state, rect2, pane)
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