Allocate an array of objects by overloading new and delete operators : new « Development « C++ Tutorial

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C++ Tutorial » Development » new 
5.12.9.Allocate an array of objects by overloading new and delete operators
#include <iostream>
#include <cstdlib>
#include <new>
using namespace std;

class Point {
  int x, y;
public:
  Point() {x = y = 0;}
  Point(int px, int py) {
    x = px;
    y = py;
  }

  void show() {
    cout << x << " ";
    cout << y << "\n";
  }

  void *operator new(size_t size);
  void operator delete(void *p);

  void *operator new[](size_t size);
  void operator delete[](void *p);
};

// new overloaded relative to Point.
void *Point::operator new(size_t size)
{
void *p;

  cout << "In overloaded new.\n";
  p =  malloc(size);
  if(!p) {
    bad_alloc ba;
    throw ba;
  }
  return p;
}

// delete overloaded relative to Point.
void Point::operator delete(void *p)
{
  cout << "In overloaded delete.\n";
  free(p);
}

// new overloaded for Point arrays.
void *Point::operator new[](size_t size)
{
  void *p;

  cout << "Using overload new[].\n";
  p =  malloc(size);
  if(!p) {
    bad_alloc ba;
    throw ba;
  }
  return p;
}

// delete overloaded for Point arrays.
void Point::operator delete[](void *p)
{
  cout << "Freeing array using overloaded delete[]\n";
  free(p);
}

int main()
{
  Point *p1, *p2;
  int i;

  try {
    p1 = new Point (1020)// allocate an object
  catch (bad_alloc xa) {
    cout << "Allocation error for p1.\n";
    return 1;;
  }

  try {
    p2 = new Point [10]// allocate an array
  catch (bad_alloc xa) {
    cout << "Allocation error for p2.\n";
    return 1;;
  }

  p1->show();

  for(i=0; i<10; i++)
    p2[i].show();

  delete p1; // free an object
  delete [] p2; // free an array

  return 0;
}
In overloaded new.
Using overload new[].
10 20
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
In overloaded delete.
Freeing array using overloaded delete[]
5.12.new
5.12.1.Use new and delete
5.12.2.Global new
5.12.3.Initialize memory
5.12.4.Allocate an array
5.12.5.Allocate an object
5.12.6.Allocate memory for an object
5.12.7.Catch 'new' memory allocation exception
5.12.8.using new to get memory for strings
5.12.9.Allocate an array of objects by overloading new and delete operators
5.12.10.dynamically allocated objects may have constructors and destructors
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