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* Copyright (c) 1995 - 2008 Sun Microsystems, Inc. All rights reserved.
*
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* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
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*
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* contributors may be used to endorse or promote products derived
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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package components;
import javax.swing.ImageIcon;
import javax.swing.JApplet;
import javax.swing.JComponent;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.SwingWorker;
import javax.swing.Timer;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedInputStream;
/**
* @author jag
* @author mem
* @author kwalrath
* @author ir71389
*/
/*
* TumbleItem.java requires these files:
* all the images in the images/tumble directory
* (or, if specified in the applet tag, another directory [dir]
* with images named T1.gif ... Tx.gif, where x is the total
* number of images [nimgs])
* the appropriate code to specify that the applet be executed,
* such as the HTML code in TumbleItem.html or TumbleItem.atag,
* or the JNLP code in TumbleItem.jnlp
*
*/
public class TumbleItem extends JApplet
implements ActionListener {
int loopslot = -1; //the current frame number
String dir; //the directory relative to the codebase
//from which the images are loaded
Timer timer;
//the timer animating the images
int pause; //the length of the pause between revs
int offset; //how much to offset between loops
int off; //the current offset
int speed; //animation speed
int nimgs; //number of images to animate
int width; //width of the applet's content pane
Animator animator; //the applet's content pane
ImageIcon imgs[]; //the images
int maxWidth; //width of widest image
JLabel statusLabel;
//Called by init.
protected void loadAppletParameters() {
//Get the applet parameters.
String at = getParameter("img");
dir = (at != null) ? at : "images/tumble";
at = getParameter("pause");
pause = (at != null) ? Integer.valueOf(at).intValue() : 1900;
at = getParameter("offset");
offset = (at != null) ? Integer.valueOf(at).intValue() : 0;
at = getParameter("speed");
speed = (at != null) ? (1000 / Integer.valueOf(at).intValue()) : 100;
at = getParameter("nimgs");
nimgs = (at != null) ? Integer.valueOf(at).intValue() : 16;
at = getParameter("maxwidth");
maxWidth = (at != null) ? Integer.valueOf(at).intValue() : 0;
}
/**
* Create the GUI. For thread safety, this method should
* be invoked from the event-dispatching thread.
*/
private void createGUI() {
//Animate from right to left if offset is negative.
width = getSize().width;
if (offset < 0) {
off = width - maxWidth;
}
//Custom component to draw the current image
//at a particular offset.
animator = new Animator();
animator.setOpaque(true);
animator.setBackground(Color.white);
setContentPane(animator);
//Put a "Loading Images..." label in the middle of
//the content pane. To center the label's text in
//the applet, put it in the center part of a
//BorderLayout-controlled container, and center-align
//the label's text.
statusLabel = new JLabel("Loading Images...",
JLabel.CENTER);
animator.add(statusLabel, BorderLayout.CENTER);
}
//Background task for loading images.
SwingWorker worker = new SwingWorker<ImageIcon[], Void>() {
@Override
public ImageIcon[] doInBackground() {
final ImageIcon[] innerImgs = new ImageIcon[nimgs];
for (int i = 0; i < nimgs; i++) {
innerImgs[i] = loadImage(i + 1);
}
return innerImgs;
}
@Override
public void done() {
//Remove the "Loading images" label.
animator.removeAll();
loopslot = -1;
try {
imgs = get();
} catch (InterruptedException ignore) {}
catch (java.util.concurrent.ExecutionException e) {
String why = null;
Throwable cause = e.getCause();
if (cause != null) {
why = cause.getMessage();
} else {
why = e.getMessage();
}
System.err.println("Error retrieving file: " + why);
}
}
};
//Called when this applet is loaded into the browser.
public void init() {
loadAppletParameters();
//Execute a job on the event-dispatching thread:
//creating this applet's GUI.
try {
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
createGUI();
}
});
} catch (Exception e) {
System.err.println("createGUI didn't successfully complete");
}
//Set up timer to drive animation events.
timer = new Timer(speed, this);
timer.setInitialDelay(pause);
timer.start();
//Start loading the images in the background.
worker.execute();
}
//The component that actually presents the GUI.
public class Animator extends JPanel {
public Animator() {
super(new BorderLayout());
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (worker.isDone() &&
(loopslot > -1) && (loopslot < nimgs)) {
if (imgs != null && imgs[loopslot] != null) {
imgs[loopslot].paintIcon(this, g, off, 0);
}
}
}
}
//Handle timer event. Update the loopslot (frame number) and the
//offset. If it's the last frame, restart the timer to get a long
//pause between loops.
public void actionPerformed(ActionEvent e) {
//If still loading, can't animate.
if (!worker.isDone()) {
return;
}
loopslot++;
if (loopslot >= nimgs) {
loopslot = 0;
off += offset;
if (off < 0) {
off = width - maxWidth;
} else if (off + maxWidth > width) {
off = 0;
}
}
animator.repaint();
if (loopslot == nimgs - 1) {
timer.restart();
}
}
public void start() {
if (worker.isDone() && (nimgs > 1)) {
timer.restart();
}
}
public void stop() {
timer.stop();
}
/**
* Load the image for the specified frame of animation. Since
* this runs as an applet, we use getResourceAsStream for
* efficiency and so it'll work in older versions of Java Plug-in.
*/
protected ImageIcon loadImage(int imageNum) {
String path = dir + "/T" + imageNum + ".gif";
int MAX_IMAGE_SIZE = 2400; //Change this to the size of
//your biggest image, in bytes.
int count = 0;
BufferedInputStream imgStream = new BufferedInputStream(
this.getClass().getResourceAsStream(path));
if (imgStream != null) {
byte buf[] = new byte[MAX_IMAGE_SIZE];
try {
count = imgStream.read(buf);
imgStream.close();
} catch (java.io.IOException ioe) {
System.err.println("Couldn't read stream from file: " + path);
return null;
}
if (count <= 0) {
System.err.println("Empty file: " + path);
return null;
}
return new ImageIcon(Toolkit.getDefaultToolkit().createImage(buf));
} else {
System.err.println("Couldn't find file: " + path);
return null;
}
}
public String getAppletInfo() {
return "Title: TumbleItem v1.2, 23 Jul 1997\n"
+ "Author: James Gosling\n"
+ "A simple Item class to play an image loop.";
}
public String[][] getParameterInfo() {
String[][] info = {
{"img", "string", "the directory containing the images to loop"},
{"pause", "int", "pause between complete loops; default is 3900"},
{"offset", "int", "offset of each image to simulate left (-) or "
+ "right (+) motion; default is 0 (no motion)"},
{"speed", "int", "the speed at which the frames are looped; "
+ "default is 100"},
{"nimgs", "int", "the number of images to be looped; default is 16"},
{"maxwidth", "int", "the maximum width of any image in the loop; "
+ "default is 0"}
};
return info;
}
}
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