| |
34. 3. 1. 抽象工厂模式。 |
|
interface Ball {
void action();
}
interface Player {
void kick(Ball o);
}
class PlayerA implements Player {
public void kick(Ball ob) {
System.out.print("Player A");
ob.action();
}
}
class PlayerB implements Player {
public void kick(Ball ob) {
System.out.print("Player B");
ob.action();
}
}
class BasketBall implements Ball {
public void action() {
System.out.println("Hand pass");
}
}
class Football implements Ball {
public void action() {
System.out.println("Foot pass");
}
}
// The Abstract Factory:
interface AbstractGameFactory {
Player makePlayer();
Ball makeObstacle();
}
// Concrete factories:
class BasketBallFactory implements AbstractGameFactory {
public Player makePlayer() {
return new PlayerA();
}
public Ball makeObstacle() {
return new BasketBall();
}
}
class FootballFactory implements AbstractGameFactory {
public Player makePlayer() {
return new PlayerB();
}
public Ball makeObstacle() {
return new Football();
}
}
class Match {
private Player p;
private Ball ob;
public Match(AbstractGameFactory factory) {
p = factory.makePlayer();
ob = factory.makeObstacle();
}
public void play() {
p.kick(ob);
}
}
public class Games {
public static void main(String args[]) {
AbstractGameFactory kp = new BasketBallFactory(), kd = new FootballFactory();
Match g1 = new Match(kp), g2 = new Match(kd);
g1.play();
g2.play();
}
}
|
|
34. 3. 抽象工厂模式 | | 34. 3. 1. | 抽象工厂模式。 | | |
|