using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
public class Form1 : System.Windows.Forms.Form {
[STAThread]
static void Main() {
Application.Run(new Form1());
}
protected override void OnPaint(PaintEventArgs pea) {
CubeDBuf();
}
private void CubeDBuf() {
Graphics g;
string path;
int x = 100, y = 40;
Point A = new Point(10, 50);
Point B = new Point(180, 50);
Point C = new Point(10, 170);
Point a = new Point(A.X + x, A.Y - y);
Point b = new Point(B.X + x, B.Y - y);
Point Z = new Point(B.X, C.Y);
Point[] p3Fro = { A, B, C };
Point[] p3Top = { a, b, A };
Point[] p3Rig = { B, b, Z };
Bitmap bm = new Bitmap(B.X + x, C.Y + y);
g = Graphics.FromImage(bm);
path = "A.bmp";
Image im1 = Image.FromFile(path);
g.DrawImage(im1, p3Fro);
path = "B.BMP";
Image im3 = Image.FromFile(path);
g.DrawImage(im3, p3Top);
path = "C.bmp";
Image im2 = Image.FromFile(path);
g.DrawImage(im2, p3Rig);
g = Graphics.FromHwnd(this.Handle);
g.DrawImage(bm, 1, 1);
g.Dispose();
}
}
|