/*
C#: The Complete Reference
by Herbert Schildt
Publisher: Osborne/McGraw-Hill (March 8, 2002)
ISBN: 0072134852
*/
/* Overload addition for object + object, and
for object + int. */
using System;
// A three-dimensional coordinate class.
class ThreeD {
int x, y, z; // 3-D coordinates
public ThreeD() { x = y = z = 0; }
public ThreeD(int i, int j, int k) { x = i; y = j; z = k; }
// Overload binary + for object + object.
public static ThreeD operator +(ThreeD op1, ThreeD op2)
{
ThreeD result = new ThreeD();
/* This adds together the coordinates of the two points
and returns the result. */
result.x = op1.x + op2.x;
result.y = op1.y + op2.y;
result.z = op1.z + op2.z;
return result;
}
// Overload binary + for object + int.
public static ThreeD operator +(ThreeD op1, int op2)
{
ThreeD result = new ThreeD();
result.x = op1.x + op2;
result.y = op1.y + op2;
result.z = op1.z + op2;
return result;
}
// Show X, Y, Z coordinates.
public void show()
{
Console.WriteLine(x + ", " + y + ", " + z);
}
}
public class ThreeDDemo2 {
public static void Main() {
ThreeD a = new ThreeD(1, 2, 3);
ThreeD b = new ThreeD(10, 10, 10);
ThreeD c = new ThreeD();
Console.Write("Here is a: ");
a.show();
Console.WriteLine();
Console.Write("Here is b: ");
b.show();
Console.WriteLine();
c = a + b; // object + object
Console.Write("Result of a + b: ");
c.show();
Console.WriteLine();
c = b + 10; // object + int
Console.Write("Result of b + 10: ");
c.show();
}
}
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