Using reverse_iterator from ICollection with pop_back() : reverse_iterator « Collections « Visual C++ .NET

Home
Visual C++ .NET
1.2D
2.Class
3.Collections
4.Data Type
5.Database ADO.net
6.Delegate
7.Development
8.File Directory
9.Function
10.Generics
11.GUI Form
12.Language Basics
13.Network
14.Reflection
15.Security
16.Statement
17.Structure
18.Thread
19.XML
C / ANSI-C
C Tutorial
C++
C++ Tutorial
Visual C++ .NET » Collections » reverse_iterator 
Using reverse_iterator from ICollection with pop_back()
 

#include "stdafx.h"
#include <cliext/deque>
#include <cliext/adapter>

using namespace System;
using namespace cliext;
using namespace System::Collections::Generic;

ref class MyClass
{
public:
    String^ Name;

    MyClass() : Name(String::Empty) { }

    MyClass(String^ name: Name(name) { }

    MyClass(const MyClass% orig)
    {
        Name = orig.Name; 
    }

    MyClass% operator=(const MyClass% orig)
    {
        if (this != %orig)
            Name = orig.Name;
        return *this;
    }

    ~MyClass() { }

    bool operator<(const MyClass^ rhs)
    {
        return (Name->CompareTo(rhs->Name0);
    }

    bool operator==(const MyClass^ rhs)
    {
        return (Name->Equals(rhs->Name));
    }
};


int main(array<System::String ^> ^args)
{
    deque<MyClass^> pets; 
    pets.push_front(gcnew MyClass("A"))
    pets.push_front(gcnew MyClass("B"));
    pets.push_front(gcnew MyClass("C"));
    pets.push_front(gcnew MyClass("D"));


    System::Console::WriteLine("\n\nfor loop -- Using reverse_iterator from ICollection with pop_back():")
    deque<MyClass^>^ dMyClasss = gcnew deque<MyClass^>();
    dMyClasss->pop_front();
    deque<MyClass^>::reverse_iterator pet_ri; 

    for(pet_ri = dMyClasss->rbegin(); pet_ri != dMyClasss->rend(); pet_ri++)
        System::Console::Write("{0} ", pet_ri->Name)

        
    return (0)
}

   
  
Related examples in the same category
1.vector for loop -- Using reverse_iterator from ICollection
www.java2java.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.