#include "stdafx.h"
using namespace System;
using namespace System::Threading;
ref class MyThread
{
static ReaderWriterLock ^RWLock = gcnew ReaderWriterLock();
static int iVal = 4;
public:
static void ReaderThread();
static void WriterThread();
};
void MyThread::ReaderThread()
{
String ^thrName = Thread::CurrentThread->Name;
while (true)
{
try
{
RWLock->AcquireReaderLock(2);
Console::WriteLine("Reading in {0}. iVal is {1}",thrName, iVal);
RWLock->ReleaseReaderLock();
Thread::Sleep(4);
}
catch (ApplicationException^)
{
Console::WriteLine("Reading in {0}. Timed out", thrName);
}
}
}
void MyThread::WriterThread()
{
while (iVal > 0)
{
RWLock->AcquireWriterLock(-1);
Interlocked::Decrement(iVal);
Console::WriteLine("Writing iVal to {0}", iVal);
Thread::Sleep(7);
RWLock->ReleaseWriterLock();
}
}
void main()
{
Thread ^thr1 = gcnew Thread(gcnew ThreadStart(&MyThread::ReaderThread));
Thread ^thr2 = gcnew Thread(gcnew ThreadStart(&MyThread::ReaderThread));
Thread ^thr3 = gcnew Thread(gcnew ThreadStart(&MyThread::WriterThread));
thr1->Name = "Thread1";
thr2->Name = "Thread2";
thr1->IsBackground = true;
thr2->IsBackground = true;
thr1->Start();
thr2->Start();
thr3->Start();
thr3->Join();
Thread::Sleep(2);
}
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