#include "stdafx.h"
using namespace System;
using namespace System::Xml;
XmlElement ^CreateMonster(XmlDocument ^doc){
XmlElement ^skeleton = doc->CreateElement("M");
XmlElement ^name = doc->CreateElement("N");
name->AppendChild(doc->CreateTextNode("S"));
skeleton->AppendChild(name);
XmlElement ^hitdice = doc->CreateElement("H");
XmlAttribute ^att = doc->CreateAttribute("D");
att->Value = "1";
hitdice->Attributes->Append(att);
att = doc->CreateAttribute("Default");
att->Value = "3";
hitdice->Attributes->Append(att);
skeleton->AppendChild(hitdice);
XmlElement ^weapon = doc->CreateElement("W");
att = doc->CreateAttribute("N");
att->Value = "2";
weapon->Attributes->Append(att);
att = doc->CreateAttribute("D");
att->Value = "1";
weapon->Attributes->Append(att);
weapon->AppendChild(doc->CreateTextNode("C"));
skeleton->AppendChild(weapon);
return skeleton;
}
void main()
{
XmlDocument ^doc = gcnew XmlDocument();
try
{
doc->Load("a.xml");
XmlNode ^root = doc->DocumentElement;
XmlNode ^child = root->FirstChild->NextSibling;
root->InsertAfter(CreateMonster(doc), child);
doc->Save("New.xml");
}
catch (Exception ^e)
{
Console::WriteLine("Error Occurred: {0}", e->Message );
}
}
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