package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var myArray:Array = [1,2,3,4,5];
var squaredArray:Array = myArray.map(getSquare);
trace(myArray); // Displays: 1,2,3,4,5
trace(squaredArray); // Displays: 1,4,9,16,25
}
function getSquare(elem:*, i:int, a:Array):Number {
if (isNaN(elem)) {
return -1;
} else {
return elem * elem;
}
}
}
}
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