package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var arrayA:Array = new Array("a", "b", "c", "d");
var arrayB:Array = new Array();
for(var i:int = 0; i < arrayA.length; i++) {
arrayB[i] = arrayA[i];
}
arrayB.push("e", "f", "g", "h");
trace(arrayA.length); // Outputs 4
trace(arrayB.length); // Outputs 8
}
}
}
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