package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var cla:MyClass = new MyClass("S");
cla.aMethod( );
}
}
}
internal class MyClass {
internal var varName;
private var currentVar = 1000;
public function MyClass (name) {
this.varName = name;
}
function aMethod ( ) {
trace(" in aMethod");
}
}
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