package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var stuntBike:Bicycle = new Bicycle();
stuntBike.performTrick("wheely"); //nothing happens
}
}
}
class Bicycle
{
static public const WHEELS:Number = 2;
//the rest of the class...
public function performTrick(trickName:String):void
{
switch (trickName)
{
case "wheelie":
//code goes here to wheelie
break;
case "bunnyhop":
//code goes here to bunny hop
break;
case "stoppie":
//code goes here to stoppie
break;
}
}
}
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