package {
import flash.display.*;
import flash.events.*;
public class SimpleButtonDemo extends Sprite {
public function SimpleButtonDemo( ) {
var button:SimpleButton = new SimpleButton( );
button.x = 20;
button.y = 20;
button.upState = createCircle( 0x00FF00, 15 );
button.overState = createCircle( 0xFFFFFF, 16 );
button.downState = createCircle( 0xCCCCCC, 15 );
button.hitTestState = createCircle( 0x000000, 50 );
button.addEventListener( MouseEvent.CLICK, handleClick );
addChild( button );
}
private function createCircle( color:uint, radius:Number ):Shape {
var circle:Shape = new Shape( );
circle.graphics.lineStyle( 1, 0x000000 );
circle.graphics.beginFill( color );
circle.graphics.drawCircle( 0, 0, radius );
circle.graphics.endFill( );
return circle;
}
private function handleClick( event:MouseEvent ):void {
trace( "Mouse clicked on the button" );
}
}
}
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