Add mouse move listener : MouseEvent « Development « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Development » MouseEvent 
Add mouse move listener
 

package {
  import flash.display.Sprite;
  import flash.events.*;
  import flash.geom.Point;

  public class Main extends Sprite {
    public function Main(  ) {
      var circle:Sprite = new Sprite(  );
      circle.x = 10;
      circle.y = 10;
      circle.graphics.beginFill0xFF0000 );
      circle.graphics.drawCircle00);
      circle.graphics.endFill(  );
      
      circle.addEventListenerMouseEvent.MOUSE_MOVE, handleMouseMove );

      addChildcircle );
    }
    
    private function handleMouseMoveevent:MouseEvent ):void {
      trace"local x: " + event.localX );
      trace"local y: " + event.localY );
      
      var localPoint:Point = new Pointevent.localX, event.localY );
      var globalPoint:Point = event.target.localToGloballocalPoint );
      
      trace"global x: " + globalPoint.x );
      trace"global y: " + globalPoint.y );
    }
  }
}

        
Related examples in the same category
1. Responding to Mouse and Key Events
2. Mouse Events and Overlapping Display Objects
3. mouseEnabled = false
4. Finding the mouse pointer's position
5. A custom mouse pointer
6. Handling Mouse Events "Globally"
7. Global Mouse Down Sensor
8. Mouse Events and Modifier Keys
9. Mouse Event Hierarchy
10. All types of mouse event
11. Using MouseEvent in Conjunction with the Mouse
12. Add mouse listener to state
13. Creating Mouse Interactions
14. Add mouse up and down listener
15. Rollover Test
16. Click Test
17. Post-Event Screen Updates
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