Building an FLV Playback Application : Sprite « Development « Flash / Flex / ActionScript

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Flash / Flex / ActionScript » Development » Sprite 
Building an FLV Playback Application
 
package
{
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.geom.Rectangle;
    public class Main extends Sprite
    {
        public static const SEEKING:String = "seeking";
        public static const FINISHED_SEEKING:String = "finishedSeeking";
        public var playhead:Sprite;

        public function Main()
        {
            this.graphics.beginFill(0xCCCCCC1);
            this.graphics.drawRect(0010020);

            playhead = new Sprite();
            playhead.graphics.beginFill(0x0000ff1);
            playhead.graphics.drawRect(002020);
            addChild(playhead);
            playhead.x = -10;
            playhead.addEventListener(MouseEvent.MOUSE_DOWN, beginDrag);
        }

        private function beginDrag(mouseEvent:MouseEvent):void
        {
            playhead.startDrag(false, new Rectangle(00, width, height));
            playhead.addEventListener(MouseEvent.MOUSE_UP, stopDragPlayhead);
            var event:Event = new Event("seeking");
            dispatchEvent(event);
        }

        private function stopDragPlayhead(mouseEvent:MouseEvent):void
        {
            playhead.stopDrag();
            var event:Event = new Event("finishedSeeking");
            dispatchEvent(event);
        }

        public function updatePlayhead(number:Number):void
        {
            playhead.x = number;
        }
    }
}

        
Related examples in the same category
1. Add TextField to Sprite
2. Adding an Item to the Display List
3. addChild( ) method doesn't guarantee that a display object is added to the display list.
4. Removing an Item from the Display List
5. Moving Objects Forward and Backward
6. Change child index
7. Depth test
8. Manipulating Objects in Containers Collectively
9. Applies a black color transformation to group, causing all children to be colored solid black
10. Containment Events
11. Using the buttonMode of the Sprite
12. Using the hitArea
13. Using hitTestPoint
14. Swapping the Depths of Children
15. Reparenting Display Objects
16. Advanced Masks
17. Masks
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