package{
import flash.display.Sprite;
import flash.media.*;
import flash.events.*;
import flash.net.*;
import flash.text.*;
import flash.utils.*;
public class Main extends Sprite{
public function Main(){
var jazz:Sound = new Sound(new URLRequest("My.mp3"));
var jazzChannel:SoundChannel = jazz.play(); // sound is playing
var timer:Timer = new Timer(5000, 1);
timer.addEventListener(TimerEvent.TIMER, onTimeout);
timer.start();
function onTimeout() {
jazzChannel.stop(); // sound stops playing
}
}
}
}
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