package
{
import flash.display.Sprite;
import flash.events.KeyboardEvent;
public class Main extends Sprite
{
private var sprite:Sprite = new Sprite();
public function Main()
{
sprite.graphics.beginFill(0xFF0000, 1);
sprite.graphics.drawRect(0, 0, 20, 20);
sprite.graphics.endFill();
addChild(sprite);
this.stage.addEventListener(KeyboardEvent.KEY_UP,moveSprite);
}
private function moveSprite(keyEvent:KeyboardEvent):void
{
switch (keyEvent.keyCode)
{
case 37:
sprite.x--;
break;
case 38:
sprite.y--;
break;
case 39:
sprite.x++
break;
case 40:
sprite.y++;
break;
default:
break;
}
}
}
}
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