package {
import flash.display.*;
import flash.text.*;
import flash.events.*;
public class Main extends Sprite {
private var t:TextField;
public function Main() {
t = new TextField();
t.border = true;
t.background = true;
t.type = TextFieldType.INPUT
addChild(t);
t.addEventListener(TextEvent.TEXT_INPUT, textInputListener);
}
private function textInputListener (e:TextEvent):void {
trace("Attempted text input: " + e.text);
e.preventDefault( );
t.appendText("x");
}
}
}
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