package {
import flash.display.*;
import flash.events.*;
public class Main extends Sprite {
public function Main( ) {
stage.frameRate = 1;
graphics.moveTo(stage.mouseX, stage.mouseY);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener);
}
private function mouseMoveListener (e:MouseEvent):void {
graphics.lineStyle(2, 0xFF0000);
graphics.lineTo(e.stageX, e.stageY);
}
}
}
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