package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var spr:Sprite = new Sprite();
spr.graphics.beginFill(0xff00ff, 0.5);//our fill will be yellow
spr.graphics.drawCircle(0, 0, 50);//fill a circle with our fill
spr.graphics.endFill();//we're done with this graphic
addChild(spr);
}
}
}
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