package{
import flash.display.Sprite;
import flash.display.*;
import flash.geom.*;
public class Main extends Sprite{
public function Main(){
var imgData:BitmapData = new BitmapData(20, 20, false, 0xFF00FF00);
imgData.fillRect(new Rectangle(5, 5, 10, 10), 0xFF0000FF);
var bmp:Bitmap = new Bitmap(imgData);
addChild(bmp);
}
}
}
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