package{
import flash.display.Sprite;
import flash.net.*;
public class Main extends Sprite{
public function Main(){
var socket:Socket = new Socket( );
socket.writeMultiByte("example", "unicode");
socket.writeUTFBytes("USER exampleUsername\n");
socket.writeByte(1);
socket.writeByte(5);
socket.writeByte(4);
socket.writeByte(8);
socket.flush( );
}
}
}
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