package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
var greeting;
var language = "english";
switch (language) {
case "english":
greeting = "Hello";
break;
case "japanese":
greeting = "Konnichiwa";
break;
case "french":
greeting = "Bonjour";
break;
case "german":
greeting = "Guten tag";
break;
default:
// Code here (not shown) would display an error message indicating
// that the language was not set properly
}
trace(greeting);
}
}
}
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