package{
import flash.display.Sprite;
public class Main extends Sprite{
public function Main(){
nextSibling(someNode);
}
public function nextSibling (theNode:XML):XML {
if (theNode.parent( ) != null
&& theNode.childIndex() < theNode.parent().children().length( )-1) {
return theNode.parent().*[theNode.childIndex( )+1];
} else {
return null;
}
}
}
}
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