A red sphere using the Sphere utility class : Sphere Ball « 3D « Java

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Java » 3D » Sphere BallScreenshots 
A red sphere using the Sphere utility class
A red sphere using the Sphere utility class


/*
Essential Java 3D Fast

Ian Palmer

Publisher: Springer-Verlag

ISBN: 1-85233-394-4

*/

import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Frame;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Locale;
import javax.media.j3d.Material;
import javax.media.j3d.PhysicalBody;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.PointLight;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.media.j3d.ViewPlatform;
import javax.media.j3d.VirtualUniverse;
import javax.vecmath.AxisAngle4d;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.geometry.Sphere;

/**
 * This builds a red sphere using the Sphere utility class and adds lights so
 * that you can see it shape. It creates a material for the sphere, creates an
 * ambient light and a one directional light.
 
 @author I.J.Palmer
 @version 1.0
 */
public class SimpleSphere extends Frame implements ActionListener {
  protected Canvas3D myCanvas3D = new Canvas3D(null);

  protected Button myButton = new Button("Exit");

  /**
   * This function builds the view branch of the scene graph. It creates a
   * branch group and then creates the necessary view elements to give a
   * useful view of our content.
   
   @param c
   *            Canvas3D that will display the view
   @return BranchGroup that is the root of the view elements
   */
  protected BranchGroup buildViewBranch(Canvas3D c) {
    BranchGroup viewBranch = new BranchGroup();
    Transform3D viewXfm = new Transform3D();
    viewXfm.set(new Vector3f(0.0f0.0f10.0f));
    TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
    ViewPlatform myViewPlatform = new ViewPlatform();
    PhysicalBody myBody = new PhysicalBody();
    PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
    viewXfmGroup.addChild(myViewPlatform);
    viewBranch.addChild(viewXfmGroup);
    View myView = new View();
    myView.addCanvas3D(c);
    myView.attachViewPlatform(myViewPlatform);
    myView.setPhysicalBody(myBody);
    myView.setPhysicalEnvironment(myEnvironment);
    return viewBranch;
  }

  protected void addLights(BranchGroup b) {
    // Create a bounds for the lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.00.00.0),
        100.0);
    // Set up the global lights
    Color3f lightColour1 = new Color3f(1.0f1.0f1.0f);
    Vector3f lightDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f lightColour2 = new Color3f(1.0f1.0f1.0f);
    Point3f lightPosition2 = new Point3f(3.0f3.0f3.0f);
    Point3f lightAtten2 = new Point3f(0.0f0.0f1.0f);
    Vector3f lightDir2 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f ambientColour = new Color3f(0.2f0.2f0.2f);
    AmbientLight ambientLight1 = new AmbientLight(ambientColour);
    ambientLight1.setInfluencingBounds(bounds);
    DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1);
    light1.setInfluencingBounds(bounds);
    PointLight light2 = new PointLight(lightColour2, lightPosition2,
        lightAtten2);
    light2.setInfluencingBounds(bounds);
    b.addChild(ambientLight1);
    b.addChild(light1);
    //b.addChild(light2);
  }

  protected BranchGroup buildContentBranch() {
    BranchGroup contentBranch = new BranchGroup();
    Transform3D rotateCube = new Transform3D();
    rotateCube.set(new AxisAngle4d(1.01.00.0, Math.PI / 4.0));
    //                rotateCube.set(new AxisAngle4d(1.0,0.0,0.0,Math.PI/2.0));
    TransformGroup rotationGroup = new TransformGroup(rotateCube);
    contentBranch.addChild(rotationGroup);
    Appearance app = new Appearance();
    Color3f ambientColour = new Color3f(1.0f0.0f0.0f);
    Color3f diffuseColour = new Color3f(1.0f0.0f0.0f);
    Color3f specularColour = new Color3f(1.0f1.0f1.0f);
    Color3f emissiveColour = new Color3f(0.0f0.0f0.0f);
    float shininess = 20.0f;
    app.setMaterial(new Material(ambientColour, emissiveColour,
        diffuseColour, specularColour, shininess));
    rotationGroup.addChild(new Sphere(2.0f, Sphere.GENERATE_NORMALS, 120,
        app));
    addLights(contentBranch);
    return contentBranch;
  }

  public void actionPerformed(ActionEvent e) {
    dispose();
    System.exit(0);
  }

  public SimpleSphere() {
    VirtualUniverse myUniverse = new VirtualUniverse();
    Locale myLocale = new Locale(myUniverse);
    myLocale.addBranchGraph(buildViewBranch(myCanvas3D));
    myLocale.addBranchGraph(buildContentBranch());
    setTitle("SimpleWorld");
    setSize(400400);
    setLayout(new BorderLayout());
    add("Center", myCanvas3D);
    add("South", myButton);
    myButton.addActionListener(this);
    setVisible(true);
  }

  public static void main(String[] args) {
    SimpleSphere sw = new SimpleSphere();
  }
}
           
       
Related examples in the same category
1. The scene is of nine spheres and one light sourceThe scene is of nine spheres and one light source
2. Sphere SampleSphere Sample
3. Illustrates how to display a ball lit by a red lightIllustrates how to display a ball lit by a red light
4. Appearance Bounds
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